b4a2edec6a
* Final update copyright headers to reference license files at the repo root Signed-off-by: spham <spham@amazon.com> * Fix copyright validator unit tests to support the stale O3DE header scenario Signed-off-by: spham <spham@amazon.com>
37 lines
1.3 KiB
C++
37 lines
1.3 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include "AssetTreeItem.h"
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#include <AzCore/Outcome/Outcome.h>
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#include <AzToolsFramework/AssetDatabase/AssetDatabaseConnection.h>
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namespace AZ
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{
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struct Uuid;
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}
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namespace AssetProcessor
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{
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class ProductAssetTreeItemData : public AssetTreeItemData
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{
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public:
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AZ_RTTI(ProductAssetTreeItemData, "{6DEFC394-98A3-4EEA-9419-E8F51F447862}", AssetTreeItemData);
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static AZStd::shared_ptr<ProductAssetTreeItemData> MakeShared(const AzToolsFramework::AssetDatabase::ProductDatabaseEntry* databaseInfo, const AZStd::string& assetDbName, QString name, bool isFolder, const AZ::Uuid& uuid);
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ProductAssetTreeItemData(const AzToolsFramework::AssetDatabase::ProductDatabaseEntry* databaseInfo, const AZStd::string& assetDbName, QString name, bool isFolder, const AZ::Uuid& uuid);
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~ProductAssetTreeItemData() override {}
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AzToolsFramework::AssetDatabase::ProductDatabaseEntry m_databaseInfo;
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bool m_hasDatabaseInfo = false;
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};
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AZ::Outcome<QString> GetAbsolutePathToProduct(const AssetTreeItem& product);
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} // AssetProcessor
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