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o3de/Code/Tools/AssetProcessor/native/ui/ProductAssetTreeItemData.h
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Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00

37 lines
1.3 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include "AssetTreeItem.h"
#include <AzCore/Outcome/Outcome.h>
#include <AzToolsFramework/AssetDatabase/AssetDatabaseConnection.h>
namespace AZ
{
struct Uuid;
}
namespace AssetProcessor
{
class ProductAssetTreeItemData : public AssetTreeItemData
{
public:
AZ_RTTI(ProductAssetTreeItemData, "{6DEFC394-98A3-4EEA-9419-E8F51F447862}", AssetTreeItemData);
static AZStd::shared_ptr<ProductAssetTreeItemData> MakeShared(const AzToolsFramework::AssetDatabase::ProductDatabaseEntry* databaseInfo, const AZStd::string& assetDbName, QString name, bool isFolder, const AZ::Uuid& uuid);
ProductAssetTreeItemData(const AzToolsFramework::AssetDatabase::ProductDatabaseEntry* databaseInfo, const AZStd::string& assetDbName, QString name, bool isFolder, const AZ::Uuid& uuid);
~ProductAssetTreeItemData() override {}
AzToolsFramework::AssetDatabase::ProductDatabaseEntry m_databaseInfo;
bool m_hasDatabaseInfo = false;
};
AZ::Outcome<QString> GetAbsolutePathToProduct(const AssetTreeItem& product);
} // AssetProcessor