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o3de/Gems/LocalUser/Code/Include/LocalUser/LocalPlayerSlot.h

38 lines
1.6 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/base.h>
#include <limits>
////////////////////////////////////////////////////////////////////////////////////////////////////
namespace LocalUser
{
////////////////////////////////////////////////////////////////////////////////////////////////
//! Constant representing the max local player slot
static const AZ::u32 LocalPlayerSlotMax = 4;
////////////////////////////////////////////////////////////////////////////////////////////////
//! Constant representing any local player slot
static const AZ::u32 LocalPlayerSlotAny = std::numeric_limits<AZ::u32>::max();
////////////////////////////////////////////////////////////////////////////////////////////////
//! Constant representing no local player slot
static const AZ::u32 LocalPlayerSlotNone = std::numeric_limits<AZ::u32>::max() - 1;
////////////////////////////////////////////////////////////////////////////////////////////////
//! Constant representing the primary local player slot
static const AZ::u32 LocalPlayerSlotPrimary = 0;
} // namespace LocalUser