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* Fix some FOV calculation viewport issues: -Avoid calculating FOV if we've got an invalid viewport -Don't override game mode FOV, let the active camera components manage it instead * Fix viewport font positioning This updates code in a few places to respect an API change/fix made to AtomFont - also switched the default value of m_virtual800x600ScreenSize to false as it's really behavior you want to opt into * Don't activate CameraComponentController when in the Editor / not in game mode |
5 years ago | |
|---|---|---|
| .. | ||
| CameraComponent.cpp | 5 years ago | |
| CameraComponent.h | 5 years ago | |
| CameraComponentController.cpp | 5 years ago | |
| CameraComponentController.h | 5 years ago | |
| CameraComponentConverter.cpp | 5 years ago | |
| CameraEditorSystemComponent.cpp | 5 years ago | |
| CameraEditorSystemComponent.h | 5 years ago | |
| CameraGem.cpp | 5 years ago | |
| CameraViewRegistrationBus.h | 5 years ago | |
| Camera_precompiled.cpp | 5 years ago | |
| Camera_precompiled.h | 5 years ago | |
| EditorCameraComponent.cpp | 5 years ago | |
| EditorCameraComponent.h | 5 years ago | |
| ViewportCameraSelectorWindow.cpp | 5 years ago | |
| ViewportCameraSelectorWindow.h | 5 years ago | |
| ViewportCameraSelectorWindow_Internals.h | 5 years ago | |