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o3de/Gems/Camera/Code/Source
Nicholas Van Sickle 087677b326
Fix several viewport issues (#1045)
* Fix some FOV calculation viewport issues:
-Avoid calculating FOV if we've got an invalid viewport
-Don't override game mode FOV, let the active camera components manage it instead

* Fix viewport font positioning

This updates code in a few places to respect an API change/fix made to AtomFont - also switched the default value of m_virtual800x600ScreenSize to false as it's really behavior you want to opt into

* Don't activate CameraComponentController when in the Editor / not in game mode
5 years ago
..
CameraComponent.cpp Integrating up through commit 90f050496 5 years ago
CameraComponent.h Initial commit 5 years ago
CameraComponentController.cpp Fix several viewport issues (#1045) 5 years ago
CameraComponentController.h Ensure CameraComponentController entities get synced with Atom camera changes. 5 years ago
CameraComponentConverter.cpp Initial commit 5 years ago
CameraEditorSystemComponent.cpp Integrating latest 47acbe8 5 years ago
CameraEditorSystemComponent.h Initial commit 5 years ago
CameraGem.cpp Initial commit 5 years ago
CameraViewRegistrationBus.h Initial commit 5 years ago
Camera_precompiled.cpp Add newlines to the end of all files 5 years ago
Camera_precompiled.h [LYN-3105] Removed legacy CEditTool class and all sub-classes. 5 years ago
EditorCameraComponent.cpp Fix several viewport issues (#1045) 5 years ago
EditorCameraComponent.h Initial commit 5 years ago
ViewportCameraSelectorWindow.cpp Initial commit 5 years ago
ViewportCameraSelectorWindow.h Initial commit 5 years ago
ViewportCameraSelectorWindow_Internals.h Initial commit 5 years ago