75 lines
2.3 KiB
C++
75 lines
2.3 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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// Description : Control D3D debug runtime output
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#ifndef CRYINCLUDE_CRYENGINE_RENDERDLL_XRENDERD3D9_D3DDEBUG_H
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#define CRYINCLUDE_CRYENGINE_RENDERDLL_XRENDERD3D9_D3DDEBUG_H
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#pragma once
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#if defined(SUPPORT_D3D_DEBUG_RUNTIME)
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enum ESeverityCombination
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{
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ESeverity_None = 0,
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ESeverity_Info,
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ESeverity_InfoWarning,
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ESeverity_InfoWarningError,
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ESeverity_All
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};
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enum
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{
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MAX_NUM_DEBUG_MSG_IDS = 32
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};
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class CD3DDebug
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{
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public:
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CD3DDebug();
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~CD3DDebug();
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bool Init(ID3D11Device* pD3DDevice);
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void Release();
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void Update(ESeverityCombination muteSeverity, const char* strMuteMsgList, const char* strBreakOnMsgList);
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// To use D3D debug info queue outside of this class,
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// you can push a copy of current settings or empty filter settings onto stack:
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// m_d3dDebug.GetDebugInfoQueue()->PushCopyOfStorageFilter() or PushEmptyStorageFilter()
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// .... change settings here
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// or push your filter settings directly
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// m_d3dDebug.GetDebugInfoQueue()->PushStorageFilter(&myFilter);
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// Note that 'PopStorageFilter' should be called before next CD3DDebug::Update,
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// as CD3DDebug::Update modifies filter on top of stack
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ID3D11InfoQueue* GetDebugInfoQueue()
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{
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return m_pd3dDebugQueue;
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}
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string GetLastMessage();
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private:
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ID3D11InfoQueue* m_pd3dDebugQueue;
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D3D11_MESSAGE_ID m_arrBreakOnIDsList[MAX_NUM_DEBUG_MSG_IDS];
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UINT m_nNumCurrBreakOnIDs;
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UINT ParseIDs(const char* strMsgIDList, D3D11_MESSAGE_ID arrMsgList[MAX_NUM_DEBUG_MSG_IDS]) const;
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};
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#endif // #if defined(SUPPORT_D3D_DEBUG_RUNTIME)
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#endif // CRYINCLUDE_CRYENGINE_RENDERDLL_XRENDERD3D9_D3DDEBUG_H
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