67689d48cc
* Add precise keyword to the depth and forward pass shaders. Make sure metal shader pipeline passes the invariant along Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com> * Update with VickyAtAZ's feedback, split the preserve invariance into a separate string Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com> * Fix attribute comment alignment in the shaders Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com>