38261d0800
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines Signed-off-by: Steve Pham <spham@amazon.com>
131 lines
6.5 KiB
C++
131 lines
6.5 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/Component/Component.h>
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#include <AzFramework/Asset/AssetCatalogBus.h>
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#include <AzToolsFramework/AssetBrowser/AssetBrowserBus.h>
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#include <AzToolsFramework/AssetDatabase/AssetDatabaseConnection.h>
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#include "SliceDependencyBrowserBus.h"
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namespace AzToolsFramework
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{
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class SliceDependencyBrowserComponent
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: public AZ::Component
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, private AssetBrowser::AssetDatabaseLocationNotificationBus::Handler
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, private SliceDependencyBrowserRequestsBus::Handler
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, private AzFramework::AssetCatalogEventBus::Handler
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{
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public:
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AZ_COMPONENT(SliceDependencyBrowserComponent, "{D5D7D1BB-CACB-4B42-8FDA-F6C46F52418A}");
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SliceDependencyBrowserComponent()
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: m_databaseConnection(aznew AssetDatabase::AssetDatabaseConnection())
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, m_currentlyInspectedNode(nullptr)
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{}
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~SliceDependencyBrowserComponent() = default;
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//////////////////////////////////////////////////////////////////////////
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// AZ::Component
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//////////////////////////////////////////////////////////////////////////
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void Activate() override;
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void Deactivate() override;
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static void Reflect(AZ::ReflectContext* context);
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//////////////////////////////////////////////////////////////////////////
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// AssetDatabaseLocationNotificationBus
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//////////////////////////////////////////////////////////////////////////
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void OnDatabaseInitialized() override;
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//////////////////////////////////////////////////////////////////////////
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// AzFramework::AssetCatalogEventBus::Handler
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//////////////////////////////////////////////////////////////////////////
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void OnCatalogAssetAdded(const AZ::Data::AssetId& assetId) override;
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//////////////////////////////////////////////////////////////////////////
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// SliceDependencyBrowserRequestsBus::Handler
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//////////////////////////////////////////////////////////////////////////
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AZStd::shared_ptr<SliceRelationshipNode> ReportSliceAssetDependenciesByPath(const AZStd::string& relativePath) override;
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AZStd::shared_ptr<SliceRelationshipNode> ReportSliceAssetDependenciesById(const AZ::Data::AssetId& assetId) override;
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void ClearCurrentlyReportedSlice() override;
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protected:
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static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
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{
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provided.push_back(AZ_CRC("SliceDependencyBrowserService", 0xe8f1ed19));
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}
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static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible)
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{
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incompatible.push_back(AZ_CRC("SliceDependencyBrowserService", 0xe8f1ed19));
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}
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private:
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//! Connection to the asset Database
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AZStd::shared_ptr<AssetDatabase::AssetDatabaseConnection> m_databaseConnection;
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//! All nodes that make up the slice Relationship Graph
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AZStd::unordered_map<AZ::Crc32, AZStd::shared_ptr<SliceRelationshipNode>> m_allNodes;
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//! Node that is being currently inspected
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AZStd::shared_ptr<SliceRelationshipNode> m_currentlyInspectedNode;
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/**
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* \brief Adds a relationship between the dependent and the dependency
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* \param const AZStd::string & startingSlice Relative path to the slice that the graph expands out from
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*/
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AZStd::shared_ptr<SliceRelationshipNode> StartNewGraph(const AZStd::string& startingSlice);
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/**
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* \brief Adds a relationship between the dependent and the dependency
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* \param const AZStd::string& dependent Relative path to the slice that is dependent on dependency
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* \param const AZStd::string& dependency Relative path to the slice that is a dependency of the dependent
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* \param SliceRelationshipNode::SliceRelationshipNodeSet& [OUT] List of nodes that are to be visited while a graph is being constructed; When a relationship is added if the dependent or dependency nodes are
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* newly created, then they get added to this set.
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*/
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void AddRelationship(const AZStd::string& dependent, const AZStd::string& dependency, SliceRelationshipNode::SliceRelationshipNodeSet& nodesToVisit);
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/**
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* \brief Communicates with the Asset database to find the relative asset path for a given uuid
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* \param const AZ::Uuid & uuid uuid of the asset whose relative asset path is to be found
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* \return AZStd::string The relative asset path for the indicated uuid
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*/
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AZStd::string GetRelativeAssetPathByGuid(const AZ::Uuid& uuid) const;
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/**
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* \brief Gets slice relationships for the slice asset at the indicated relative path
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* \param const AZStd::string& relativePath path of the slice whose dependencies are being requested
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* \param AZStd::vector<AZStd::string> & dependents [OUT] All dependent slices for indicated slice
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* \param AZStd::vector<AZStd::string> & dependencies [OUT] All slices that indicated slice depends on
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*/
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void GetSliceRelationshipsByRelativeAssetPath(const AZStd::string& relativePath, AZStd::vector<AZStd::string>& dependents, AZStd::vector<AZStd::string>& dependencies) const;
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/**
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* \brief Gets slice dependencies for the slice asset at the indicated relative path
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* \param const AZStd::string & relativePath relativePath path of the slice whose dependencies are being requested
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* \param AZStd::vector<AZStd::string> & dependencies [OUT] All slices that indicated slice depends on
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* \return bool True if any dependencies were found false otherwise
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*/
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bool GetSliceDependenciesByRelativeAssetPath(const AZStd::string& relativePath, AZStd::vector<AZStd::string>& dependencies) const;
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/**
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* \brief Gets slice dependents for the slice asset at the indicated relative path
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* \param const AZStd::string & relativePath relativePath path of the slice whose dependents are being requested
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* \param AZStd::vector<AZStd::string> & dependents [OUT] All dependent slices for indicated slice
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* \return bool True if any dependents were found false otherwise
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*/
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bool GetSliceDependendentsByRelativeAssetPath(const AZStd::string& relativePath, AZStd::vector<AZStd::string>& dependents) const;
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};
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}
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