Files
o3de/Code/Framework/AzToolsFramework/AzToolsFramework/Slice/SliceDependencyBrowserComponent.h
T
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

131 lines
6.5 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Component/Component.h>
#include <AzFramework/Asset/AssetCatalogBus.h>
#include <AzToolsFramework/AssetBrowser/AssetBrowserBus.h>
#include <AzToolsFramework/AssetDatabase/AssetDatabaseConnection.h>
#include "SliceDependencyBrowserBus.h"
namespace AzToolsFramework
{
class SliceDependencyBrowserComponent
: public AZ::Component
, private AssetBrowser::AssetDatabaseLocationNotificationBus::Handler
, private SliceDependencyBrowserRequestsBus::Handler
, private AzFramework::AssetCatalogEventBus::Handler
{
public:
AZ_COMPONENT(SliceDependencyBrowserComponent, "{D5D7D1BB-CACB-4B42-8FDA-F6C46F52418A}");
SliceDependencyBrowserComponent()
: m_databaseConnection(aznew AssetDatabase::AssetDatabaseConnection())
, m_currentlyInspectedNode(nullptr)
{}
~SliceDependencyBrowserComponent() = default;
//////////////////////////////////////////////////////////////////////////
// AZ::Component
//////////////////////////////////////////////////////////////////////////
void Activate() override;
void Deactivate() override;
static void Reflect(AZ::ReflectContext* context);
//////////////////////////////////////////////////////////////////////////
// AssetDatabaseLocationNotificationBus
//////////////////////////////////////////////////////////////////////////
void OnDatabaseInitialized() override;
//////////////////////////////////////////////////////////////////////////
// AzFramework::AssetCatalogEventBus::Handler
//////////////////////////////////////////////////////////////////////////
void OnCatalogAssetAdded(const AZ::Data::AssetId& assetId) override;
//////////////////////////////////////////////////////////////////////////
// SliceDependencyBrowserRequestsBus::Handler
//////////////////////////////////////////////////////////////////////////
AZStd::shared_ptr<SliceRelationshipNode> ReportSliceAssetDependenciesByPath(const AZStd::string& relativePath) override;
AZStd::shared_ptr<SliceRelationshipNode> ReportSliceAssetDependenciesById(const AZ::Data::AssetId& assetId) override;
void ClearCurrentlyReportedSlice() override;
protected:
static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
{
provided.push_back(AZ_CRC("SliceDependencyBrowserService", 0xe8f1ed19));
}
static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible)
{
incompatible.push_back(AZ_CRC("SliceDependencyBrowserService", 0xe8f1ed19));
}
private:
//! Connection to the asset Database
AZStd::shared_ptr<AssetDatabase::AssetDatabaseConnection> m_databaseConnection;
//! All nodes that make up the slice Relationship Graph
AZStd::unordered_map<AZ::Crc32, AZStd::shared_ptr<SliceRelationshipNode>> m_allNodes;
//! Node that is being currently inspected
AZStd::shared_ptr<SliceRelationshipNode> m_currentlyInspectedNode;
/**
* \brief Adds a relationship between the dependent and the dependency
* \param const AZStd::string & startingSlice Relative path to the slice that the graph expands out from
*/
AZStd::shared_ptr<SliceRelationshipNode> StartNewGraph(const AZStd::string& startingSlice);
/**
* \brief Adds a relationship between the dependent and the dependency
* \param const AZStd::string& dependent Relative path to the slice that is dependent on dependency
* \param const AZStd::string& dependency Relative path to the slice that is a dependency of the dependent
* \param SliceRelationshipNode::SliceRelationshipNodeSet& [OUT] List of nodes that are to be visited while a graph is being constructed; When a relationship is added if the dependent or dependency nodes are
* newly created, then they get added to this set.
*/
void AddRelationship(const AZStd::string& dependent, const AZStd::string& dependency, SliceRelationshipNode::SliceRelationshipNodeSet& nodesToVisit);
/**
* \brief Communicates with the Asset database to find the relative asset path for a given uuid
* \param const AZ::Uuid & uuid uuid of the asset whose relative asset path is to be found
* \return AZStd::string The relative asset path for the indicated uuid
*/
AZStd::string GetRelativeAssetPathByGuid(const AZ::Uuid& uuid) const;
/**
* \brief Gets slice relationships for the slice asset at the indicated relative path
* \param const AZStd::string& relativePath path of the slice whose dependencies are being requested
* \param AZStd::vector<AZStd::string> & dependents [OUT] All dependent slices for indicated slice
* \param AZStd::vector<AZStd::string> & dependencies [OUT] All slices that indicated slice depends on
*/
void GetSliceRelationshipsByRelativeAssetPath(const AZStd::string& relativePath, AZStd::vector<AZStd::string>& dependents, AZStd::vector<AZStd::string>& dependencies) const;
/**
* \brief Gets slice dependencies for the slice asset at the indicated relative path
* \param const AZStd::string & relativePath relativePath path of the slice whose dependencies are being requested
* \param AZStd::vector<AZStd::string> & dependencies [OUT] All slices that indicated slice depends on
* \return bool True if any dependencies were found false otherwise
*/
bool GetSliceDependenciesByRelativeAssetPath(const AZStd::string& relativePath, AZStd::vector<AZStd::string>& dependencies) const;
/**
* \brief Gets slice dependents for the slice asset at the indicated relative path
* \param const AZStd::string & relativePath relativePath path of the slice whose dependents are being requested
* \param AZStd::vector<AZStd::string> & dependents [OUT] All dependent slices for indicated slice
* \return bool True if any dependents were found false otherwise
*/
bool GetSliceDependendentsByRelativeAssetPath(const AZStd::string& relativePath, AZStd::vector<AZStd::string>& dependents) const;
};
}