Files
o3de/Gems/SceneProcessing/Code/CMakeLists.txt
T
lumberyard-employee-dm 0ad2fe2294 Set enable gem variants feature (#3631)
* Implemented the RFC to allow projects to need to specify the Gems

Projects no longer need to specify CMake Targets to associate a Gem
variant with.

In order to associate a CMake Target with a gem variant a new
`ly_set_gem_variant_to_load` function has been added that maps CMake
Targets -> Gem Variants.

This allows CMake Targets to self describe which gem variants they
desire to build and load

This implementation is backwards compatible:
The `ly_enable_gems` function still accepts the TARGETS and VARIANTS
arguments which it will forward to the new `ly_set_gem_variant_to_load`
function to allow the input Targets to be associated with input Gem
Variants

This changes fixes the issue with gems that are required by an
Application regardless of the Project in use, not replicating it's
"requiredness" to the SDK layout

Fixes #3430

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Added an LY_PROJECT_NAME property to the Launcher targets

The `ly_enable_gems_delayed` now command queries the LY_PROJECT_NAME property
associated with each target to determine if the gems being enabled are
match the project the target is associated with.
In this case the target only adds dependencies if the gems is being enabled
without a specific project or if the gems is being enabled for the
matching project.

If the LY_PROJECT_NAME property is not set for target, it indicates the
gems for each project can be added as dependencies to the target.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* The INSTALL step now forwards the LY_PROJECT_NAME property for a target

The Install_common.cmake has been updated to support configuring
TARGET_PROPERTIES into the generated CMakeLists.txt for install targets.

Furthermore the indentation of the generated CMakeLists.txt has been
normalized to help with readability

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updating the Atom_Bootstrap CMakeLists.txt to enable the Atom_Bootstrap Gem


Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Added a deprecation message to ly_enable_gems when supplying TARGETS and
VARIANTS

Added a define_property call for the LY_PROJECT_NAME target property
Removed the .Builders alias for the PrefabBuilder and renamed the
GEM_MODULE target o PrefabBuilder.Builders.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Removed superflous space from AutomatedTesting Gem CMakeLists.txt

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
2021-09-01 11:01:50 -05:00

120 lines
3.3 KiB
CMake

#
# Copyright (c) Contributors to the Open 3D Engine Project.
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
#
# SPDX-License-Identifier: Apache-2.0 OR MIT
#
#
ly_add_target(
NAME SceneProcessing ${PAL_TRAIT_MONOLITHIC_DRIVEN_MODULE_TYPE}
NAMESPACE Gem
FILES_CMAKE
sceneprocessing_files.cmake
INCLUDE_DIRECTORIES
PUBLIC
Include
BUILD_DEPENDENCIES
PRIVATE
AZ::AzCore
)
if (PAL_TRAIT_BUILD_HOST_TOOLS)
ly_add_target(
NAME SceneProcessing.Editor.Static STATIC
NAMESPACE Gem
AUTOMOC
FILES_CMAKE
sceneprocessing_editor_static_files.cmake
INCLUDE_DIRECTORIES
PRIVATE
Source
.
PUBLIC
Include
BUILD_DEPENDENCIES
PUBLIC
3rdParty::Qt::Widgets
3rdParty::mikkelsen
AZ::AzCore
AZ::SceneCore
AZ::SceneData
AZ::AzFramework
AZ::SceneBuilder
AZ::AssetBuilderSDK
)
ly_add_target(
NAME SceneProcessing.Editor GEM_MODULE
NAMESPACE Gem
FILES_CMAKE
sceneprocessing_editor_files.cmake
INCLUDE_DIRECTORIES
PRIVATE
Source
.
PUBLIC
Include
BUILD_DEPENDENCIES
PRIVATE
Gem::SceneProcessing.Editor.Static
RUNTIME_DEPENDENCIES
AZ::SceneCore
AZ::SceneData
AZ::SceneUI
)
# the SceneProcessing.Editor module above is only used in Builders and Tools.
ly_create_alias(NAME SceneProcessing.Builders NAMESPACE Gem TARGETS Gem::SceneProcessing.Editor)
ly_create_alias(NAME SceneProcessing.Tools NAMESPACE Gem TARGETS Gem::SceneProcessing.Editor)
# SceneProcessing Gem is only used in Tools and builders and is a requirement for the Editor and AssetProcessor
ly_enable_gems(GEMS SceneProcessing)
endif()
################################################################################
# Tests
################################################################################
if(PAL_TRAIT_BUILD_TESTS_SUPPORTED)
ly_add_target(
NAME SceneProcessing.Tests ${PAL_TRAIT_TEST_TARGET_TYPE}
NAMESPACE Gem
FILES_CMAKE
sceneprocessing_tests_files.cmake
INCLUDE_DIRECTORIES
PRIVATE
Tests
BUILD_DEPENDENCIES
PRIVATE
AZ::AzTest
RUNTIME_DEPENDENCIES
Gem::SceneProcessing
)
ly_add_googletest(
NAME Gem::SceneProcessing.Tests
)
if (PAL_TRAIT_BUILD_HOST_TOOLS)
ly_add_target(
NAME SceneProcessing.Editor.Tests ${PAL_TRAIT_TEST_TARGET_TYPE}
NAMESPACE Gem
FILES_CMAKE
sceneprocessing_editor_tests_files.cmake
INCLUDE_DIRECTORIES
PRIVATE
Tests
Source
BUILD_DEPENDENCIES
PRIVATE
Gem::SceneProcessing.Editor.Static
AZ::AzTest
AZ::SceneData
)
ly_add_googletest(
NAME Gem::SceneProcessing.Editor.Tests
)
endif()
endif()