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44 lines
1.1 KiB
C++
44 lines
1.1 KiB
C++
#pragma once
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <AzCore/Memory/Memory.h>
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#include <SceneAPI/SceneCore/DataTypes/Rules/ISkinRule.h>
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namespace AZ
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{
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class ReflectContext;
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namespace SceneAPI
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{
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namespace SceneData
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{
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class SkinRule
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: public DataTypes::ISkinRule
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{
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public:
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AZ_RTTI(SkinRule, "{B26E7FC9-86A1-4711-8415-8BE4861C08BA}", ISkinRule);
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AZ_CLASS_ALLOCATOR_DECL
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SkinRule();
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~SkinRule() override = default;
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AZ::u32 GetMaxWeightsPerVertex() const override;
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float GetWeightThreshold() const override;
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static void Reflect(AZ::ReflectContext* context);
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protected:
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AZ::u32 m_maxWeightsPerVertex;
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float m_weightThreshold;
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};
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}
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}
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}
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