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61 lines
1.8 KiB
C++
61 lines
1.8 KiB
C++
#pragma once
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <AzCore/Memory/Memory.h>
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#include <AzCore/std/containers/fixed_vector.h>
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#include <AzCore/std/string/string.h>
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#include <SceneAPI/SceneCore/DataTypes/Rules/IMeshAdvancedRule.h>
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namespace AZ
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{
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class ReflectContext;
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namespace SceneAPI
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{
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namespace Containers
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{
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class Scene;
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}
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namespace SceneData
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{
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class SkinMeshAdvancedRule
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: public DataTypes::IMeshAdvancedRule
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{
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public:
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AZ_RTTI(SkinMeshAdvancedRule, "{0116376D-1E3E-472A-A173-112B317E96AD}", DataTypes::IMeshAdvancedRule);
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AZ_CLASS_ALLOCATOR_DECL
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SkinMeshAdvancedRule();
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~SkinMeshAdvancedRule() override = default;
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void SetUse32bitVertices(bool value);
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bool Use32bitVertices() const override;
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bool MergeMeshes() const override;
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void SetUseCustomNormals(bool value);
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bool UseCustomNormals() const override;
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void SetVertexColorStreamName(const AZStd::string& name);
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void SetVertexColorStreamName(AZStd::string&& name);
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const AZStd::string& GetVertexColorStreamName() const override;
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bool IsVertexColorStreamDisabled() const override;
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static void Reflect(ReflectContext* context);
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protected:
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AZStd::string m_vertexColorStreamName;
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bool m_use32bitVertices;
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bool m_useCustomNormals;
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};
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} // SceneData
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} // SceneAPI
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} // AZ
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