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65 lines
2.5 KiB
C++
65 lines
2.5 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <AzCore/RTTI/ReflectContext.h>
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#include <AzCore/Memory/SystemAllocator.h>
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzCore/Serialization/EditContext.h>
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#include <SceneAPI/SceneData/Rules/MaterialRule.h>
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namespace AZ
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{
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namespace SceneAPI
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{
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namespace SceneData
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{
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AZ_CLASS_ALLOCATOR_IMPL(MaterialRule, SystemAllocator, 0)
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MaterialRule::MaterialRule()
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: m_removeMaterials(false)
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, m_updateMaterials(false)
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{
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}
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bool MaterialRule::RemoveUnusedMaterials() const
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{
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return m_removeMaterials;
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}
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bool MaterialRule::UpdateMaterials() const
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{
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return m_updateMaterials;
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}
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void MaterialRule::Reflect(ReflectContext* context)
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{
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SerializeContext* serializeContext = azrtti_cast<SerializeContext*>(context);
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if (!serializeContext)
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{
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return;
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}
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serializeContext->Class<MaterialRule, DataTypes::IMaterialRule>()->Version(2)
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->Field("updateMaterials", &MaterialRule::m_updateMaterials)
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->Field("removeMaterials", &MaterialRule::m_removeMaterials);
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EditContext* editContext = serializeContext->GetEditContext();
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if (editContext)
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{
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editContext->Class<MaterialRule>("Material", "Determine whether to accept material updates from the source files.")
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->ClassElement(Edit::ClassElements::EditorData, "")
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->Attribute("AutoExpand", true)
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->Attribute(AZ::Edit::Attributes::NameLabelOverride, "")
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->DataElement(Edit::UIHandlers::Default, &MaterialRule::m_updateMaterials, "Update materials", "Checking this box will accept changes made in the source file into the Open 3D Engine asset.")
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->DataElement(Edit::UIHandlers::Default, &MaterialRule::m_removeMaterials, "Remove unused materials","Detects and removes material files from the game project that are not present in the source file.");
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}
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}
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} // namespace SceneData
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} // namespace SceneAPI
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} // namespace AZ
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