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o3de/Code/Tools/SceneAPI/SceneData/Rules/LodRule.cpp

93 lines
3.3 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/RTTI/ReflectContext.h>
#include <AzCore/Memory/SystemAllocator.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/Serialization/EditContext.h>
#include <SceneAPI/SceneCore/DataTypes/GraphData/IMeshData.h>
#include <SceneAPI/SceneData/Rules/LodRule.h>
namespace AZ
{
namespace SceneAPI
{
namespace SceneData
{
const size_t LodRule::m_maxLods;
SceneNodeSelectionList& LodRule::GetNodeSelectionList(size_t index)
{
if (index < m_maxLods)
{
return m_nodeSelectionLists[index];
}
return *m_nodeSelectionLists.end();
}
DataTypes::ISceneNodeSelectionList& LodRule::GetSceneNodeSelectionList(size_t index)
{
if (index < m_maxLods)
{
return m_nodeSelectionLists[index];
}
return *m_nodeSelectionLists.end();
}
const DataTypes::ISceneNodeSelectionList& LodRule::GetSceneNodeSelectionList(size_t index) const
{
if (index < m_maxLods)
{
return m_nodeSelectionLists[index];
}
return *m_nodeSelectionLists.end();
}
size_t LodRule::GetLodCount() const
{
return m_nodeSelectionLists.size();
}
void LodRule::AddLod()
{
if (m_nodeSelectionLists.size() < m_nodeSelectionLists.capacity())
{
m_nodeSelectionLists.push_back(SceneNodeSelectionList());
}
}
void LodRule::Reflect(ReflectContext* context)
{
SerializeContext* serializeContext = azrtti_cast<SerializeContext*>(context);
if (!serializeContext)
{
return;
}
serializeContext->Class<LodRule, DataTypes::ILodRule>()->Version(1)
->Field("nodeSelectionList", &LodRule::m_nodeSelectionLists);
EditContext* editContext = serializeContext->GetEditContext();
if (editContext)
{
editContext->Class<LodRule>("Level of Detail", "Set up the level of detail for the meshes in this group.")
->ClassElement(Edit::ClassElements::EditorData, "")
->Attribute(AZ_CRC("AutoExpand", 0x306ff5c0), true)
->Attribute(AZ::Edit::Attributes::NameLabelOverride, "")
->DataElement(Edit::UIHandlers::Default, &LodRule::m_nodeSelectionLists, "Lod Meshes", "Select the meshes to assign to each level of detail.")
->ElementAttribute(AZ_CRC("FilterName", 0xf49ce62e), "Lod meshes")
->ElementAttribute(AZ_CRC("FilterType", 0x2661cf01), DataTypes::IMeshData::TYPEINFO_Uuid());
}
}
} // namespace SceneData
} // namespace SceneAPI
} // namespace AZ