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o3de/Code/Tools/SceneAPI/SceneData/Rules/CommentRule.cpp

53 lines
1.9 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/RTTI/ReflectContext.h>
#include <AzCore/Memory/SystemAllocator.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/Serialization/EditContext.h>
#include <SceneAPI/SceneData/Rules/CommentRule.h>
namespace AZ
{
namespace SceneAPI
{
namespace SceneData
{
AZ_CLASS_ALLOCATOR_IMPL(CommentRule, AZ::SystemAllocator, 0)
const AZStd::string& CommentRule::GetComment() const
{
return m_comment;
}
void CommentRule::Reflect(AZ::ReflectContext* context)
{
AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context);
if (!serializeContext)
{
return;
}
serializeContext->Class<CommentRule, DataTypes::ICommentRule>()->Version(1)
->Field("comment", &CommentRule::m_comment);
AZ::EditContext* editContext = serializeContext->GetEditContext();
if (editContext)
{
editContext->Class<CommentRule>("Comment", "Add an optional comment to the asset's properties.")
->ClassElement(Edit::ClassElements::EditorData, "")
->Attribute("AutoExpand", true)
->Attribute(AZ::Edit::Attributes::NameLabelOverride, "")
->DataElement("MultiLineEdit", &CommentRule::m_comment, "", "Text for the comment.")
->Attribute("PlaceholderText", "Add comment text here");
}
}
} // SceneData
} // SceneAPI
} // AZ