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53 lines
1.9 KiB
C++
53 lines
1.9 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <AzCore/RTTI/ReflectContext.h>
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#include <AzCore/Memory/SystemAllocator.h>
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzCore/Serialization/EditContext.h>
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#include <SceneAPI/SceneData/Rules/CommentRule.h>
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namespace AZ
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{
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namespace SceneAPI
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{
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namespace SceneData
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{
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AZ_CLASS_ALLOCATOR_IMPL(CommentRule, AZ::SystemAllocator, 0)
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const AZStd::string& CommentRule::GetComment() const
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{
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return m_comment;
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}
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void CommentRule::Reflect(AZ::ReflectContext* context)
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{
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AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context);
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if (!serializeContext)
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{
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return;
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}
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serializeContext->Class<CommentRule, DataTypes::ICommentRule>()->Version(1)
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->Field("comment", &CommentRule::m_comment);
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AZ::EditContext* editContext = serializeContext->GetEditContext();
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if (editContext)
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{
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editContext->Class<CommentRule>("Comment", "Add an optional comment to the asset's properties.")
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->ClassElement(Edit::ClassElements::EditorData, "")
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->Attribute("AutoExpand", true)
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->Attribute(AZ::Edit::Attributes::NameLabelOverride, "")
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->DataElement("MultiLineEdit", &CommentRule::m_comment, "", "Text for the comment.")
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->Attribute("PlaceholderText", "Add comment text here");
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}
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}
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} // SceneData
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} // SceneAPI
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} // AZ
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