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o3de/Code/Tools/SceneAPI/SceneData/Rules/BlendShapeRule.h

49 lines
1.5 KiB
C++

#pragma once
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/Memory/Memory.h>
#include <AzCore/std/containers/vector.h>
#include <SceneAPI/SceneCore/DataTypes/Rules/IBlendShapeRule.h>
#include <SceneAPI/SceneData/ManifestBase/SceneNodeSelectionList.h>
namespace AZ
{
class ReflectContext;
namespace SceneAPI
{
namespace Containers
{
class Scene;
}
namespace SceneData
{
class SCENE_DATA_CLASS BlendShapeRule
: public DataTypes::IBlendShapeRule
{
public:
AZ_RTTI(BlendShapeRule, "{E9D04F75-735B-484B-A6F1-5B91F92B36B4}", DataTypes::IBlendShapeRule);
AZ_CLASS_ALLOCATOR_DECL
SCENE_DATA_API ~BlendShapeRule() override = default;
SCENE_DATA_API SceneNodeSelectionList& GetNodeSelectionList();
SCENE_DATA_API DataTypes::ISceneNodeSelectionList& GetSceneNodeSelectionList() override;
SCENE_DATA_API const DataTypes::ISceneNodeSelectionList& GetSceneNodeSelectionList() const override;
static void Reflect(ReflectContext* context);
protected:
SceneNodeSelectionList m_blendShapes;
};
} // SceneData
} // SceneAPI
} // AZ