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69 lines
2.7 KiB
C++
69 lines
2.7 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <AzCore/RTTI/ReflectContext.h>
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#include <AzCore/Memory/SystemAllocator.h>
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzCore/Serialization/EditContext.h>
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#include <SceneAPI/SceneCore/DataTypes/GraphData/IBlendShapeData.h>
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#include <SceneAPI/SceneData/GraphData/SkinMeshData.h>
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#include <SceneAPI/SceneData/Rules/BlendShapeRule.h>
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namespace AZ
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{
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namespace SceneAPI
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{
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namespace SceneData
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{
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AZ_CLASS_ALLOCATOR_IMPL(BlendShapeRule, AZ::SystemAllocator, 0)
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SceneNodeSelectionList& BlendShapeRule::GetNodeSelectionList()
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{
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return m_blendShapes;
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}
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DataTypes::ISceneNodeSelectionList& BlendShapeRule::GetSceneNodeSelectionList()
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{
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return m_blendShapes;
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}
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const DataTypes::ISceneNodeSelectionList& BlendShapeRule::GetSceneNodeSelectionList() const
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{
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return m_blendShapes;
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}
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void BlendShapeRule::Reflect(ReflectContext* context)
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{
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SerializeContext* serializeContext = azrtti_cast<SerializeContext*>(context);
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if (!serializeContext)
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{
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return;
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}
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serializeContext->Class<BlendShapeRule, DataTypes::IBlendShapeRule>()->Version(1)
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->Field("blendShapes", &BlendShapeRule::m_blendShapes);
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EditContext* editContext = serializeContext->GetEditContext();
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if (editContext)
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{
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editContext->Class<BlendShapeRule>("Blend shapes", "Select mesh targets to configure blend shapes at a later time using Open 3D Engine.")
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->ClassElement(Edit::ClassElements::EditorData, "")
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->Attribute("AutoExpand", true)
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->Attribute(AZ::Edit::Attributes::NameLabelOverride, "")
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->DataElement(AZ_CRC("ManifestName", 0x5215b349), &BlendShapeRule::m_blendShapes, "Select blend shapes",
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"Select 1 or more meshes to include in the skin group for later use with the blend shape system.")
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->Attribute("FilterName", "blend shapes")
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->Attribute("FilterType", DataTypes::IBlendShapeData::TYPEINFO_Uuid())
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->Attribute("NarrowSelection", true);
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}
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}
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} // namespace SceneData
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} // namespace SceneAPI
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} // namespace AZ
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