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o3de/Code/Tools/SceneAPI/SceneData/Behaviors/Registry.h

34 lines
819 B
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Memory/Memory.h>
#include <AzCore/Memory/SystemAllocator.h>
namespace AZ
{
class ReflectContext;
namespace SceneAPI
{
namespace SceneData
{
class Registry
{
public:
using ComponentDescriptorList = AZStd::vector<AZ::ComponentDescriptor*>;
AZ_CLASS_ALLOCATOR(Registry, SystemAllocator, 0)
static void RegisterComponents(ComponentDescriptorList& components);
};
} // namespace SceneData
} // namespace SceneAPI
} // namespace AZ