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34 lines
819 B
C++
34 lines
819 B
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/Memory/Memory.h>
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#include <AzCore/Memory/SystemAllocator.h>
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namespace AZ
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{
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class ReflectContext;
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namespace SceneAPI
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{
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namespace SceneData
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{
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class Registry
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{
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public:
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using ComponentDescriptorList = AZStd::vector<AZ::ComponentDescriptor*>;
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AZ_CLASS_ALLOCATOR(Registry, SystemAllocator, 0)
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static void RegisterComponents(ComponentDescriptorList& components);
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};
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} // namespace SceneData
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} // namespace SceneAPI
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} // namespace AZ
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