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68 lines
2.8 KiB
C++
68 lines
2.8 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzCore/std/smart_ptr/make_shared.h>
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#include <SceneAPI/SceneCore/Containers/Scene.h>
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#include <SceneAPI/SceneCore/Containers/SceneGraph.h>
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#include <SceneAPI/SceneCore/Containers/Utilities/Filters.h>
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#include <SceneAPI/SceneCore/Containers/Utilities/SceneGraphUtilities.h>
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#include <SceneAPI/SceneCore/DataTypes/Groups/ISceneNodeGroup.h>
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#include <SceneAPI/SceneCore/DataTypes/GraphData/IMaterialData.h>
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#include <SceneAPI/SceneData/Rules/MaterialRule.h>
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#include <SceneAPI/SceneData/Behaviors/MaterialRuleBehavior.h>
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namespace AZ
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{
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namespace SceneAPI
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{
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namespace SceneData
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{
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void MaterialRuleBehavior::Activate()
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{
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BusConnect();
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}
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void MaterialRuleBehavior::Deactivate()
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{
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BusDisconnect();
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}
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void MaterialRuleBehavior::Reflect(ReflectContext* context)
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{
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SerializeContext* serializeContext = azrtti_cast<SerializeContext*>(context);
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if (serializeContext)
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{
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serializeContext->Class<MaterialRuleBehavior, BehaviorComponent>()->Version(1);
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}
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}
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void MaterialRuleBehavior::InitializeObject(const Containers::Scene& scene, DataTypes::IManifestObject& target)
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{
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if (target.RTTI_IsTypeOf(DataTypes::ISceneNodeGroup::TYPEINFO_Uuid()))
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{
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DataTypes::ISceneNodeGroup* sceneNodeGroup = azrtti_cast<DataTypes::ISceneNodeGroup*>(&target);
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// Note that other behaviors such as the physics can also add a material rule.
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Containers::RuleContainer& rules = sceneNodeGroup->GetRuleContainer();
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if (Utilities::DoesSceneGraphContainDataLike<DataTypes::IMaterialData>(scene, true) && !rules.ContainsRuleOfType<DataTypes::IMaterialRule>())
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{
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Events::ManifestMetaInfo::ModifiersList modifiers;
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Events::ManifestMetaInfoBus::Broadcast(&Events::ManifestMetaInfo::GetAvailableModifiers, modifiers, scene, target);
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if (AZStd::find(modifiers.begin(), modifiers.end(), azrtti_typeid<SceneData::MaterialRule>()) != modifiers.end())
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{
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rules.AddRule(AZStd::make_shared<SceneData::MaterialRule>());
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}
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}
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}
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}
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} // namespace SceneData
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} // namespace SceneAPI
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} // namespace AZ
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