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38 lines
1.2 KiB
C++
38 lines
1.2 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <SceneAPI/SDKWrapper/NodeWrapper.h>
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struct aiScene;
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namespace AZ
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{
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namespace AssImpSDKWrapper
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{
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class AssImpNodeWrapper : public SDKNode::NodeWrapper
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{
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public:
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AZ_RTTI(AssImpNodeWrapper, "{1043260B-9076-49B7-AD38-EF62E85F7C1D}", SDKNode::NodeWrapper);
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AssImpNodeWrapper(aiNode* sourceNode);
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~AssImpNodeWrapper() override = default;
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aiNode* GetAssImpNode() const;
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const char* GetName() const override;
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AZ::u64 GetUniqueId() const override;
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int GetChildCount() const override;
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const std::shared_ptr<NodeWrapper> GetChild(int childIndex) const override;
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const bool ContainsMesh();
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bool ContainsBones(const aiScene& scene) const;
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int GetMaterialCount() const override;
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protected:
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aiNode* m_assImpNode = nullptr;
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};
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} // namespace AssImpSDKWrapper
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}// namespace AZ
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