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o3de/Code/Editor/Plugins/EditorAssetImporter/AssetImporterWindow.ui

237 lines
7.9 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>AssetImporterWindow</class>
<widget class="QMainWindow" name="AssetImporterWindow">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>400</width>
<height>320</height>
</rect>
</property>
<property name="minimumSize">
<size>
<width>400</width>
<height>320</height>
</size>
</property>
<property name="windowTitle">
<string>Scene Settings (PREVIEW)</string>
</property>
<widget class="QMenuBar" name="menuBar">
<widget class="QMenu" name="editMenu">
<property name="title">
<string>&amp;Edit</string>
</property>
<addaction name="m_actionResetSettings"/>
<addaction name="m_actionAssignScript"/>
</widget>
<widget class="QMenu" name="helpMenu">
<property name="title">
<string>&amp;Help</string>
</property>
<addaction name="m_actionInspect"/>
<addaction name="separator"/>
<addaction name="actionOpenDocumentation"/>
</widget>
<addaction name="editMenu"/>
<addaction name="helpMenu"/>
</widget>
<widget class="QWidget" name="m_rootWidget">
<property name="sizePolicy">
<sizepolicy hsizetype="Preferred" vsizetype="MinimumExpanding">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<layout class="QGridLayout" name="rootLayout">
<property name="sizeConstraint">
<enum>QLayout::SetMaximumSize</enum>
</property>
<!-- When a source scene file (i.e. FBX) is loaded -->
<item>
<widget class="QWidget" name="m_mainArea">
<property name="sizePolicy">
<sizepolicy hsizetype="Preferred" vsizetype="MinimumExpanding">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<layout class="QGridLayout" name="mainAreaLayout">
<property name="spacing">
<number>0</number>
</property>
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
</layout>
</widget>
</item>
<!-- When nothing is loaded -->
<item>
<widget class="QWidget" name="m_initialBrowseContainer">
<property name="leftMargin">
<number>20</number>
</property>
<property name="rightMargin">
<number>30</number>
</property>
<property name="topMargin">
<number>20</number>
</property>
<property name="bottomMargin">
<number>30</number>
</property>
<layout class="QGridLayout" name="initialBrowseLayout">
<!-- Initial Browse Prompt -->
<item row="0">
<widget class="QWidget">
<layout class="QGridLayout">
<!-- First Line -->
<item row="0">
<widget class="QLabel" name="m_initialPromptFirstLine">
<property name="openExternalLinks">
<bool>true</bool>
</property>
<property name="textFormat">
<enum>Qt::TextFormat::RichText</enum>
</property>
<property name="wordWrap">
<bool>true</bool>
</property>
<property name="font">
<font>
<pointsize>11</pointsize>
</font>
</property>
</widget>
</item>
<!-- Fixed spacer: Height = 35-->
<item row="1">
<widget class="QWidget">
<property name="minimumHeight">
<number>35</number>
</property>
<property name="maximumHeight">
<number>35</number>
</property>
</widget>
</item>
<!-- Second Line -->
<item row="2">
<widget class="QLabel" name="m_initialPromptSecondLine">
<property name="wordWrap">
<bool>true</bool>
</property>
<property name="font">
<font>
<pointsize>11</pointsize>
</font>
</property>
<property name="topMargin">
<number>37</number>
</property>
</widget>
</item>
<!-- Spacer -->
<item row="3">
<spacer name="bottomSpacer">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>1</width>
<height>1</height>
</size>
</property>
</spacer>
</item>
</layout>
</widget>
</item>
</layout>
</widget>
</item>
</layout>
</widget>
<action name="m_actionResetSettings">
<property name="text">
<string>Reset settings...</string>
</property>
<property name="toolTip">
<string>Reset the settings for this file (note: you will have to update to commit)</string>
</property>
</action>
<action name="m_actionAssignScript">
<property name="text">
<string>Assign Build Script...</string>
</property>
<property name="toolTip">
<string>Assign a Python build script that will override the scene's build rules</string>
</property>
</action>
<action name="actionOpenDocumentation">
<property name="text">
<string>Documentation</string>
</property>
</action>
<action name="m_actionInspect">
<property name="text">
<string>Inspect...</string>
</property>
<property name="toolTip">
<string>Inspect the data loaded in greater detail.</string>
</property>
</action>
</widget>
<layoutdefault spacing="6" margin="0"/>
<resources>
<include location="AssetImporter.qrc"/>
</resources>
<connections>
<connection>
<sender>m_actionResetSettings</sender>
<signal>triggered()</signal>
<receiver>AssetImporterWindow</receiver>
<slot>OnSceneResetRequested()</slot>
</connection>
<connection>
<sender>m_actionAssignScript</sender>
<signal>triggered()</signal>
<receiver>AssetImporterWindow</receiver>
<slot>OnAssignScript()</slot>
</connection>
<connection>
<sender>m_actionInspect</sender>
<signal>triggered()</signal>
<receiver>AssetImporterWindow</receiver>
<slot>OnInspect()</slot>
</connection>
<connection>
<sender>actionOpenDocumentation</sender>
<signal>triggered()</signal>
<receiver>AssetImporterWindow</receiver>
<slot>OnOpenDocumentation()</slot>
</connection>
</connections>
</ui>