Files
o3de/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Mesh/MeshComponent.h
T
Tom Hulton-Harrop 36ceff84c9 Support mesh intersection for camera orbit (#982)
* wip support for mesh intersection with intersector bus

* WIP camera mesh intersection orbit logic

* remove unneeded template argument

* add bus connect/disconnect

* fix intersection logic

* small updates, additional comments, some tidy-up

* update formatting options slightly

* use aznumeric_cast

* temp workaround for negative distances with RayIntersection
2021-05-28 14:37:17 +01:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <Mesh/MeshComponentController.h>
#include <AtomLyIntegration/CommonFeatures/Mesh/MeshComponentConstants.h>
#include <AzFramework/Components/ComponentAdapter.h>
namespace AZ
{
namespace Render
{
class MeshComponent final
: public AzFramework::Components::ComponentAdapter<MeshComponentController, MeshComponentConfig>
{
public:
using BaseClass = AzFramework::Components::ComponentAdapter<MeshComponentController, MeshComponentConfig>;
AZ_COMPONENT(AZ::Render::MeshComponent, MeshComponentTypeId, BaseClass);
MeshComponent() = default;
explicit MeshComponent(const MeshComponentConfig& config);
static void Reflect(AZ::ReflectContext* context);
};
} // namespace Render
} // namespace AZ