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156 lines
6.0 KiB
C++
156 lines
6.0 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/RTTI/TypeInfo.h>
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#include <AzCore/Asset/AssetCommon.h>
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#include <BuilderSettings/ImageProcessingDefines.h>
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#include <BuilderSettings/CubemapSettings.h>
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#include <BuilderSettings/MipmapSettings.h>
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#include <Atom/ImageProcessing/PixelFormats.h>
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namespace ImageProcessingAtom
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{
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//settings for texture process preset
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class PresetSettings
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{
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public:
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AZ_TYPE_INFO(PresetSettings, "{4F4DEC5C-48DD-40FD-97B4-5FB6FC7242E9}");
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AZ_CLASS_ALLOCATOR(PresetSettings, AZ::SystemAllocator, 0);
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//! Custom overrides for how to handle the output format
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enum OutputTypeHandling
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{
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USE_SPECIFIED_OUTPUT_TYPE = 0,
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USE_INPUT_FORMAT_AND_BIT_DEPTH
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};
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PresetSettings();
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PresetSettings(const PresetSettings& other);
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PresetSettings& operator= (const PresetSettings& other);
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bool operator== (const PresetSettings& other) const;
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static void Reflect(AZ::ReflectContext* context);
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// unique id for the preset
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// this uuid will be deprecated. The preset name will be used as an unique id for the preset
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AZ::Uuid m_uuid = 0;
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PresetName m_name;
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//a brief description for the usage of this Preset
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AZStd::string m_description;
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// Controls whether this preset only invokes IBL presets and does not generate its own output product
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bool m_generateIBLOnly = false;
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//misc options
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// "rgbweights". specify preset for weighting of R,G,B channels (used by compressor)
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RGBWeight m_rgbWeight = RGBWeight::uniform;
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ColorSpace m_srcColorSpace = ColorSpace::sRGB;
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ColorSpace m_destColorSpace = ColorSpace::autoSelect;
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// file masks used for helping select default preset and option preset list in texture property dialog
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AZStd::vector<FileMask> m_fileMasks;
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// "ser". Whether to enable suppress reduce resolution (m_sizeReduceLevel) during loading, 0(default)
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bool m_suppressEngineReduce = false;
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//pixel format
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EPixelFormat m_pixelFormat = EPixelFormat::ePixelFormat_R8G8B8A8;
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//pixel format for image which only contains alpha channel. this is for if we need to save alpha channel into a separate image
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EPixelFormat m_pixelFormatAlpha = EPixelFormat::ePixelFormat_A8;
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bool m_discardAlpha = false;
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// Resolution related settings
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// "maxtexturesize", upper limit of the resolution of generated textures. It should be a power-of-2 number larger than 1
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// resulting texture will be downscaled if its width or height larger than this value
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// 0 - no upper resolution limit (default)
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AZ::u32 m_maxTextureSize = 0;
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// "mintexturesize", lower limit of the resolution of generated textures.It should be a power-of-2 number larger than 1
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// resulting texture will be upscaled if its width or height smaller than this value
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// 0 - no lower resolution limit (default)
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AZ::u32 m_minTextureSize = 0;
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bool m_isPowerOf2 = false;
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//"reduce", 0=no size reduce /1=half resolution /2=quarter resolution, etc"
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AZ::u32 m_sizeReduceLevel = 0;
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//settings for cubemap generation. it's null if this preset is not for cubemap.
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//"cm" equals 1 to enable cubemap in rc.ini
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AZStd::unique_ptr<CubemapSettings> m_cubemapSetting;
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//settings for mipmap generation. it's null if this preset disable mipmap.
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AZStd::unique_ptr<MipmapSettings> m_mipmapSetting;
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//"glossfromnormals". Bake normal variance into smoothness stored in alpha channel
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AZ::u32 m_glossFromNormals = 0;
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//"mipnormalize". need normalize the rgb
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bool m_isMipRenormalize = false;
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//function to get color's rgb weight in vec3 based on m_rgbWeight enum
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//this is useful for squisher compression
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AZ::Vector3 GetColorWeight();
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//the number of resident mips within the StreamingImageAsset's tail mip chain. When the m_numResidentMips is
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//set to 0, the StreamingImageAsset will contain as many mips as possible (starting from the lowest resolution)
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//that add up to 64K or lower
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AZ::u8 m_numResidentMips = 0;
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//"swizzle". need to be 4 character and each character need to be one of "rgba01"
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AZStd::string m_swizzle;
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//! Controls how the output type format is derived
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OutputTypeHandling m_outputTypeHandling = USE_SPECIFIED_OUTPUT_TYPE;
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protected:
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void DeepCopyMembers(const PresetSettings& other);
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};
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class MultiplatformPresetSettings
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{
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public:
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AZ_TYPE_INFO(MultiplatformPresetSettings, "{05603AB1-FFC2-48F2-8322-BD265D6FB321}");
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AZ_CLASS_ALLOCATOR(MultiplatformPresetSettings, AZ::SystemAllocator, 0);
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static void Reflect(AZ::ReflectContext* context);
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const PresetSettings* GetPreset(const PlatformName& platform) const;
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const PresetSettings& GetDefaultPreset() const;
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//! Clear the preset data for each platform
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void ClearPlatformPresets();
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// functions to set the presets.
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void SetDefaultPreset(const PresetSettings& preset);
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void SetPresetForPlatform(const PresetSettings& preset, const PlatformName& platform);
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void SetPresetName(const PresetName& name);
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const PresetName& GetPresetName() const;
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AZ::Uuid GetPresetId() const;
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private:
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PresetSettings m_defaultPreset;
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AZStd::unordered_map<PlatformName, PresetSettings> m_presets;
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};
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} // namespace ImageProcessingAtom
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namespace AZ
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{
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// Bind enums with uuids. Required for named enum support.
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// Note: AZ_TYPE_INFO_SPECIALIZE has to be declared in AZ namespace
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AZ_TYPE_INFO_SPECIALIZE(ImageProcessingAtom::PresetSettings::OutputTypeHandling, "{F919ECB6-BF80-4BEF-9E72-EA76504EBE9D}");
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}
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