Files
o3de/Code/Framework/AzFramework/AzFramework/Archive/ZipDirFind.cpp
T
lumberyard-employee-dm 447832dd81 Updated the GameApplication to mount the engine.pak (#4128)
* Updated the GameApplication to mount the engine.pak

This allows loading the autoexec.cfg and bootstrap.game.<config>.<platform>.setreg from the engine.pak files
The engine.pak is searched for in the following order: <ExecutableDirectory>/engine.pak, followed by <ProjectCacheRoot>/engine.pak

Removed a lot of unused APIs from the AZ::IO::Archive feature suite
Updated many of the AZ::IO::Archive classes to use AZ::IO::Path internally.
The logic to search for files within an Archive has been updated to use AZ::IO::Path and to remove case-insensitve string comparisons
Somehow removed the CryFile dependency on anything Cry

Updated the Settings Registry to support reading from the FileIOBase and therefore Archive files in the GameLauncher via the `SetUseFileIO` function

Removed AzFramework Dependency on md5 3rdParty library

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Linux build fix

Added an include of <stdio.h> before the <rapidxml/rapidxml.h> include as it usesnprintf.

Added `static` to the constexpr constants in ExtractFileDescription in SettingsRegistryImpl.cpp to fix clang compile issue

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the case used to mount the Engine PAK file in the GameApplication to be Engine.pak to match the other locations where it is mounted

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the proper FFont call to FileIOBase::Size to supply the correct
integer type of AZ::u64 instead of size_t
This fixes building on platforms where size_t is type defined to be
unsigned long

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Fixed segmentation fault in Archive::Unregister when outputing the filename of the Archive file being closed

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Fix calls to OpenPack in the Legacy LevelSystem

The LevelSystem was calling the incorrect overload of OpenPack that
accepts BindRoot for the mounted level.pak instead of the overload that
that passes a memory block object.

This was causing the level pak files to be mounted using an invalid
directory, causing file accesses inside the level pak to fail.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the error messages in the ZipDir CacheFactory class to use AZ_Warning directly

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the ArchiveFileIO m_trackedFiles container to store mapped type as an AZ::IO::Path

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
2021-09-16 11:01:00 -05:00

222 lines
6.2 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/IO/SystemFile.h>
#include <AzCore/std/string/wildcard.h>
#include <AzCore/StringFunc/StringFunc.h>
#include <AzFramework/Archive/ZipFileFormat.h>
#include <AzFramework/Archive/ZipDirStructures.h>
#include <AzFramework/Archive/ZipDirCache.h>
#include <AzFramework/Archive/ZipDirFind.h>
namespace AZ::IO::ZipDir
{
bool FindFile::FindFirst(AZ::IO::PathView szWildcard)
{
if (!PreFind(szWildcard))
{
return false;
}
// finally, this is the name of the file
m_itFile = m_pDirHeader->GetFileBegin();
return SkipNonMatchingFiles();
}
bool FindDir::FindFirst(AZ::IO::PathView szWildcard)
{
if (!PreFind(szWildcard))
{
return false;
}
// finally, this is the name of the file
m_itDir = m_pDirHeader->GetDirBegin();
return SkipNonMatchingDirs();
}
// matches the file wildcard in the m_szWildcard to the given file/dir name
bool FindData::MatchWildcard(AZ::IO::PathView szName)
{
return szName.Match(m_szWildcard.Native());
}
FileEntry* FindFile::FindExact(AZ::IO::PathView szPath)
{
if (!PreFind(szPath))
{
return nullptr;
}
FileEntryTree::FileMap::iterator itFile = m_pDirHeader->FindFile(m_szWildcard);
if (itFile == m_pDirHeader->GetFileEnd())
{
m_pDirHeader = nullptr; // we didn't find it, fail the search
return nullptr;
}
m_itFile = itFile;
return m_pDirHeader->GetFileEntry(m_itFile);
}
FileEntryTree* FindDir::FindExact(AZ::IO::PathView szPath)
{
if (!PreFind(szPath))
{
return nullptr;
}
// the wild card will contain the target directory name
return m_pDirHeader->FindDir(m_szWildcard);
}
//////////////////////////////////////////////////////////////////////////
// after this call returns successfully (with true returned), the m_szWildcard
// contains the file name/glob and m_pDirHeader contains the directory where
// the file (s) are to be found
bool FindData::PreFind(AZ::IO::PathView pathGlob)
{
if (!m_pRoot)
{
return false;
}
FileEntryTree* entryTreeHeader = m_pRoot;
// If there is a root path in the glob path, attempt to locate it from the root
if (AZ::IO::PathView rootPath = m_szWildcard.RootPath(); !rootPath.empty())
{
FileEntryTree* dirEntry = entryTreeHeader->FindDir(rootPath);
if (dirEntry == nullptr)
{
return false;
}
entryTreeHeader = dirEntry->GetDirectory();
pathGlob = pathGlob.RelativePath();
}
AZ::IO::PathView filenameSegment = pathGlob;
// Recurse through the directories within the file tree for each remaining parent path segment
// of pathGlob parameter
auto parentPathIter = pathGlob.begin();
for (auto filenamePathIter = parentPathIter == pathGlob.end() ? pathGlob.end() : AZStd::next(parentPathIter, 1);
filenamePathIter != pathGlob.end(); ++parentPathIter, ++filenamePathIter)
{
FileEntryTree* dirEntry = entryTreeHeader->FindDir(*parentPathIter);
if (dirEntry == nullptr)
{
return false;
}
entryTreeHeader = dirEntry->GetDirectory();
filenameSegment = *filenamePathIter;
}
// At this point the all the intermediate directories have been found
// so update the directory header to point at the last file entry tree
m_pDirHeader = entryTreeHeader;
m_szWildcard = filenameSegment;
return true;
}
// goes on to the next entry
bool FindFile::FindNext()
{
if (m_pDirHeader && m_itFile != m_pDirHeader->GetFileEnd())
{
++m_itFile;
return SkipNonMatchingFiles();
}
else
{
return false;
}
}
// goes on to the next entry
bool FindDir::FindNext()
{
if (m_pDirHeader && m_itDir != m_pDirHeader->GetDirEnd())
{
++m_itDir;
return SkipNonMatchingDirs();
}
else
{
return false;
}
}
bool FindFile::SkipNonMatchingFiles()
{
AZ_Assert(m_pDirHeader, "Directory header cannot be nullptr when skipping files.");
for (; m_itFile != m_pDirHeader->GetFileEnd(); ++m_itFile)
{
if (MatchWildcard(GetFileName()))
{
return true;
}
}
// we didn't find anything other file else
return false;
}
bool FindDir::SkipNonMatchingDirs()
{
AZ_Assert(m_pDirHeader, "Directory header is nullptr. Directories cannot be skipped");
for (; m_itDir != m_pDirHeader->GetDirEnd(); ++m_itDir)
{
if (MatchWildcard(GetDirName()))
{
return true;
}
}
// we didn't find anything other file else
return false;
}
FileEntry* FindFile::GetFileEntry()
{
return m_pDirHeader && m_itFile != m_pDirHeader->GetFileEnd() ? m_pDirHeader->GetFileEntry(m_itFile) : nullptr;
}
FileEntryTree* FindDir::GetDirEntry()
{
return m_pDirHeader && m_itDir != m_pDirHeader->GetDirEnd() ? m_pDirHeader->GetDirEntry(m_itDir) : nullptr;
}
AZStd::string_view FindFile::GetFileName()
{
if (m_pDirHeader && m_itFile != m_pDirHeader->GetFileEnd())
{
return m_pDirHeader->GetFileName(m_itFile);
}
else
{
return ""; // default name
}
}
AZStd::string_view FindDir::GetDirName()
{
if (m_pDirHeader && m_itDir != m_pDirHeader->GetDirEnd())
{
return m_pDirHeader->GetDirName(m_itDir);
}
else
{
return ""; // default name
}
}
}