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91 lines
3.1 KiB
C++
91 lines
3.1 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <Atom/RPI.Public/Shader/ShaderResourceGroupPool.h>
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#include <Atom/RHI/Factory.h>
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#include <Atom/RHI/RHISystemInterface.h>
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#include <AtomCore/Instance/InstanceDatabase.h>
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namespace AZ
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{
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namespace RPI
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{
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Data::Instance<ShaderResourceGroupPool> ShaderResourceGroupPool::FindOrCreate(const Data::Asset<ShaderResourceGroupAsset>& srgAsset)
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{
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return Data::InstanceDatabase<ShaderResourceGroupPool>::Instance().FindOrCreate(
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Data::InstanceId::CreateFromAssetId(srgAsset.GetId()),
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srgAsset);
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}
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Data::Instance<ShaderResourceGroupPool> ShaderResourceGroupPool::CreateInternal(ShaderResourceGroupAsset& srgAsset)
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{
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Data::Instance<ShaderResourceGroupPool> srgPool = aznew ShaderResourceGroupPool();
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const RHI::ResultCode resultCode = srgPool->Init(srgAsset);
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if (resultCode == RHI::ResultCode::Success)
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{
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return srgPool;
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}
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return nullptr;
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}
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RHI::ResultCode ShaderResourceGroupPool::Init(ShaderResourceGroupAsset& srgAsset)
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{
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RHI::Ptr<RHI::Device> device = RHI::RHISystemInterface::Get()->GetDevice();
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m_pool = RHI::Factory::Get().CreateShaderResourceGroupPool();
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if (!m_pool)
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{
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AZ_Error("ShaderResourceGroupPool", false, "Failed to create RHI::ShaderResourceGroupPool");
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return RHI::ResultCode::Fail;
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}
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RHI::ShaderResourceGroupPoolDescriptor poolDescriptor;
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poolDescriptor.m_layout = srgAsset.GetLayout();
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m_pool->SetName(Name(srgAsset.GetName()));
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const RHI::ResultCode resultCode = m_pool->Init(*device, poolDescriptor);
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AZ_Error("ShaderResourceGroupPool", resultCode == RHI::ResultCode::Success, "Failed to initialize RHI::ShaderResourceGroupPool");
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return resultCode;
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}
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RHI::Ptr<RHI::ShaderResourceGroup> ShaderResourceGroupPool::CreateRHIShaderResourceGroup()
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{
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RHI::Ptr<RHI::ShaderResourceGroup> srg = RHI::Factory::Get().CreateShaderResourceGroup();
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AZ_Error("ShaderResourceGroupPool", srg, "Failed to create RHI::ShaderResourceGroup");
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if (srg)
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{
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RHI::ResultCode result = m_pool->InitGroup(*srg);
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if (result != RHI::ResultCode::Success)
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{
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srg.reset();
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AZ_Error("ShaderResourceGroupPool", false, "Failed to initialize RHI::ShaderResourceGroup");
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}
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}
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return srg;
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}
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RHI::ShaderResourceGroupPool* ShaderResourceGroupPool::GetRHIPool()
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{
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return m_pool.get();
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}
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const RHI::ShaderResourceGroupPool* ShaderResourceGroupPool::GetRHIPool() const
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{
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return m_pool.get();
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}
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}
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}
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