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72 lines
3.2 KiB
C++
72 lines
3.2 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AzCore/Interface/Interface.h>
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#include <AzToolsFramework/Prefab/Instance/Instance.h>
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#include <AzToolsFramework/Prefab/Link/Link.h>
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#include <AzToolsFramework/Prefab/PrefabIdTypes.h>
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#include <AzToolsFramework/Prefab/Template/Template.h>
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#include <AzCore/std/smart_ptr/unique_ptr.h>
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namespace AzToolsFramework
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{
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namespace Prefab
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{
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/*!
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* PrefabSystemComponentInterface
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* Interface serviced by the Prefab System Component.
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*/
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class PrefabSystemComponentInterface
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{
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public:
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AZ_RTTI(PrefabSystemComponentInterface, "{8E95A029-67F9-4F74-895F-DDBFE29516A0}");
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virtual TemplateReference FindTemplate(const TemplateId& id) = 0;
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virtual LinkReference FindLink(const LinkId& id) = 0;
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virtual TemplateId AddTemplate(const AZ::IO::Path& filePath, PrefabDom prefabDom) = 0;
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virtual void RemoveTemplate(const TemplateId& templateId) = 0;
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virtual void RemoveAllTemplates() = 0;
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virtual LinkId AddLink(const TemplateId& sourceTemplateId, const TemplateId& targetTemplateId,
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PrefabDomValue::MemberIterator& instanceIterator, InstanceOptionalReference instance) = 0;
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//creates a new Link
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virtual LinkId CreateLink(const TemplateId& linkTargetId, const TemplateId& linkSourceId,
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const InstanceAlias& instanceAlias, const PrefabDomReference linkPatch,
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const LinkId& linkId = InvalidLinkId) = 0;
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virtual void RemoveLink(const LinkId& linkId) = 0;
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virtual TemplateId GetTemplateIdFromFilePath(AZ::IO::PathView filePath) const = 0;
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virtual bool IsTemplateDirty(const TemplateId& templateId) = 0;
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virtual void SetTemplateDirtyFlag(const TemplateId& templateId, bool dirty) = 0;
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virtual PrefabDom& FindTemplateDom(TemplateId templateId) = 0;
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virtual void UpdatePrefabTemplate(TemplateId templateId, const PrefabDom& updatedDom) = 0;
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virtual void PropagateTemplateChanges(TemplateId templateId) = 0;
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virtual AZStd::unique_ptr<Instance> InstantiatePrefab(AZ::IO::PathView filePath) = 0;
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virtual AZStd::unique_ptr<Instance> InstantiatePrefab(const TemplateId& templateId) = 0;
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virtual AZStd::unique_ptr<Instance> CreatePrefab(const AZStd::vector<AZ::Entity*>& entities,
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AZStd::vector<AZStd::unique_ptr<Instance>>&& instancesToConsume, AZ::IO::PathView filePath,
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AZStd::unique_ptr<AZ::Entity> containerEntity = nullptr, bool ShouldCreateLinks = true) = 0;
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};
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} // namespace Prefab
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} // namespace AzToolsFramework
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