128 lines
4.5 KiB
CMake
128 lines
4.5 KiB
CMake
#
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# All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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# its licensors.
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#
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# For complete copyright and license terms please see the LICENSE at the root of this
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# distribution (the "License"). All use of this software is governed by the License,
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# or, if provided, by the license below or the license accompanying this file. Do not
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# remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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#
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set(FILES
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CryDXGL.cpp
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CryDXGL.hpp
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RenderCapabilities.cpp
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Definitions/CryDXGLGuid.hpp
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Definitions/CryDXGLLegacy.hpp
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Definitions/CryDXGLMisc.hpp
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Definitions/DXGL_D3D11.h
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Definitions/DXGL_D3D11Shader.h
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Definitions/DXGL_D3DCommon.h
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Definitions/DXGL_D3DCompiler.h
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Definitions/DXGL_D3DX11.h
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Definitions/DXGL_D3DX11tex.h
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Definitions/DXGL_ID3D11Device.h
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Definitions/DXGL_ID3D11DeviceContext.h
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Definitions/DXGL_IDXGIFactory1.h
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Definitions/DXGL_IDXGISwapChain.h
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Definitions/DXGL_dxgi.h
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Definitions/DXGL_dxgitype.h
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Definitions/ICryDXGLUnknown.hpp
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Implementation/AppleGPUInfoUtils.h
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Implementation/GLCommon.hpp
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Implementation/GLContext.cpp
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Implementation/GLContext.hpp
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Implementation/GLCryPlatform.hpp
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Implementation/GLDevice.cpp
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Implementation/GLDevice.hpp
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Implementation/GLFeatures.hpp
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Implementation/GLFormat.cpp
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Implementation/GLFormat.hpp
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Implementation/GLInstrument.hpp
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Implementation/GLPlatform.hpp
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Implementation/GLResource.cpp
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Implementation/GLResource.hpp
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Implementation/GLShader.cpp
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Implementation/GLShader.hpp
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Implementation/GLState.cpp
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Implementation/GLState.hpp
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Implementation/GLView.cpp
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Implementation/GLView.hpp
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Implementation/GLBlitFramebufferHelper.hpp
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Implementation/GLBlitFramebufferHelper.cpp
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Implementation/GLBlitShaders.hpp
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Implementation/GLADLoader.cpp
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Interfaces/CCryDXGLBase.cpp
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Interfaces/CCryDXGLBase.hpp
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Interfaces/CCryDXGLBlendState.cpp
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Interfaces/CCryDXGLBlendState.hpp
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Interfaces/CCryDXGLBlob.cpp
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Interfaces/CCryDXGLBlob.hpp
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Interfaces/CCryDXGLBuffer.cpp
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Interfaces/CCryDXGLBuffer.hpp
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Interfaces/CCryDXGLDepthStencilState.cpp
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Interfaces/CCryDXGLDepthStencilState.hpp
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Interfaces/CCryDXGLDepthStencilView.cpp
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Interfaces/CCryDXGLDepthStencilView.hpp
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Interfaces/CCryDXGLDevice.cpp
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Interfaces/CCryDXGLDevice.hpp
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Interfaces/CCryDXGLDeviceChild.cpp
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Interfaces/CCryDXGLDeviceChild.hpp
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Interfaces/CCryDXGLDeviceContext.cpp
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Interfaces/CCryDXGLDeviceContext.hpp
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Interfaces/CCryDXGLGIAdapter.cpp
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Interfaces/CCryDXGLGIAdapter.hpp
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Interfaces/CCryDXGLGIFactory.cpp
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Interfaces/CCryDXGLGIFactory.hpp
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Interfaces/CCryDXGLGIObject.cpp
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Interfaces/CCryDXGLGIObject.hpp
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Interfaces/CCryDXGLGIOutput.cpp
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Interfaces/CCryDXGLGIOutput.hpp
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Interfaces/CCryDXGLInputLayout.cpp
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Interfaces/CCryDXGLInputLayout.hpp
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Interfaces/CCryDXGLQuery.cpp
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Interfaces/CCryDXGLQuery.hpp
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Interfaces/CCryDXGLRasterizerState.cpp
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Interfaces/CCryDXGLRasterizerState.hpp
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Interfaces/CCryDXGLRenderTargetView.cpp
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Interfaces/CCryDXGLRenderTargetView.hpp
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Interfaces/CCryDXGLResource.cpp
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Interfaces/CCryDXGLResource.hpp
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Interfaces/CCryDXGLSamplerState.cpp
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Interfaces/CCryDXGLSamplerState.hpp
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Interfaces/CCryDXGLShader.cpp
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Interfaces/CCryDXGLShader.hpp
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Interfaces/CCryDXGLShaderReflection.cpp
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Interfaces/CCryDXGLShaderReflection.hpp
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Interfaces/CCryDXGLShaderResourceView.cpp
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Interfaces/CCryDXGLShaderResourceView.hpp
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Interfaces/CCryDXGLSwapChain.cpp
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Interfaces/CCryDXGLSwapChain.hpp
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Interfaces/CCryDXGLSwitchToRef.cpp
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Interfaces/CCryDXGLSwitchToRef.hpp
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Interfaces/CCryDXGLTexture1D.cpp
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Interfaces/CCryDXGLTexture1D.hpp
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Interfaces/CCryDXGLTexture2D.cpp
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Interfaces/CCryDXGLTexture2D.hpp
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Interfaces/CCryDXGLTexture3D.cpp
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Interfaces/CCryDXGLTexture3D.hpp
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Interfaces/CCryDXGLTextureBase.cpp
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Interfaces/CCryDXGLTextureBase.hpp
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Interfaces/CCryDXGLUnorderedAccessView.cpp
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Interfaces/CCryDXGLUnorderedAccessView.hpp
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Interfaces/CCryDXGLView.cpp
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Interfaces/CCryDXGLView.hpp
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Interfaces/DXEmulation.hpp
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../../RenderDll_precompiled.cpp
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)
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# Prevent the following files from being grouped in UNITY builds
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set(SKIP_UNITY_BUILD_INCLUSION_FILES
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Implementation/GLADLoader.cpp
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Implementation/GLBlitFramebufferHelper.hpp
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Implementation/GLBlitFramebufferHelper.cpp
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Implementation/GLShader.cpp
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Implementation/GLShader.hpp
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)
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