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o3de/Gems/Atom/Tools/ShaderManagementConsole/Code/Source
Guthrie Adams dc598a8b3c Atom Tools: move boilerplate document management code to atom tools framework
• Moved all of the common save and load code to the document base class
• Moved undo and redo support to document base class but will probably extract to its own class or replace with one from AzTF
• Streamlined material editor, shader management console, and other tools with updated document code
• Cleaned up some of shader management console loading code, added support for saving, as well as getting and setting the shader variant list source data structure

Signed-off-by: Guthrie Adams <guthadam@amazon.com>
4 years ago
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Document Atom Tools: move boilerplate document management code to atom tools framework 4 years ago
Platform Atom Tools: Removing unnecessary modules, components, and dead code from SMC 4 years ago
Window Atom Tools: move boilerplate document management code to atom tools framework 4 years ago
ShaderManagementConsoleApplication.cpp Atom Tools: move boilerplate document management code to atom tools framework 4 years ago
ShaderManagementConsoleApplication.h Atom Tools: Removing unnecessary modules, components, and dead code from SMC 4 years ago
ShaderManagementConsoleRequestBus.h Atom Tools: Removing unnecessary modules, components, and dead code from SMC 4 years ago
main.cpp AtomTools: moved more startup code from main cpp files into the base application class 4 years ago
resource.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago