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o3de/Gems/AtomLyIntegration/CommonFeatures/Code/Source/PostProcess/DepthOfField/DepthOfFieldComponent.h

44 lines
1.7 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/Component/Component.h>
#include <AzFramework/Components/ComponentAdapter.h>
#include <AtomLyIntegration/CommonFeatures/PostProcess/DepthOfField/DepthOfFieldComponentConfig.h>
#include <Atom/Feature/PostProcess/DepthOfField/DepthOfFieldConstants.h>
#include <PostProcess/DepthOfField/DepthOfFieldComponentController.h>
namespace AZ
{
namespace Render
{
namespace DepthOfField
{
static constexpr const char* const DepthOfFieldComponentTypeId = "{405F505B-D900-461F-A17D-380C294BEE39}";
}
class DepthOfFieldComponent final
: public AzFramework::Components::ComponentAdapter<DepthOfFieldComponentController, DepthOfFieldComponentConfig>
{
public:
using BaseClass = AzFramework::Components::ComponentAdapter<DepthOfFieldComponentController, DepthOfFieldComponentConfig>;
AZ_COMPONENT(AZ::Render::DepthOfFieldComponent, DepthOfField::DepthOfFieldComponentTypeId , BaseClass);
DepthOfFieldComponent() = default;
DepthOfFieldComponent(const DepthOfFieldComponentConfig& config);
static void Reflect(AZ::ReflectContext* context);
};
} // namespace Render
} // namespace AZ