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o3de/Gems/Atom/Feature/Common/Code/Source/DisplayMapper/AcesOutputTransformPass.cpp

138 lines
7.1 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <Atom/Feature/DisplayMapper/AcesOutputTransformPass.h>
#include <ACES/Aces.h>
#include <Atom/Feature/ACES/AcesDisplayMapperFeatureProcessor.h>
#include <Atom/RPI.Public/Pass/PassUtils.h>
#include <Atom/RPI.Public/Pass/PassFactory.h>
#include <Atom/RPI.Public/RenderPipeline.h>
#include <Atom/RPI.Public/RPIUtils.h>
#include <Atom/RPI.Public/View.h>
#include <Atom/RPI.Reflect/Pass/PassTemplate.h>
#include <Atom/RPI.Reflect/Shader/ShaderAsset.h>
#include <Atom/RHI/Factory.h>
#include <Atom/RHI/FrameScheduler.h>
#include <Atom/RHI/PipelineState.h>
#include <AzCore/Asset/AssetCommon.h>
#include <AzCore/Asset/AssetManagerBus.h>
namespace AZ
{
namespace Render
{
RPI::Ptr<AcesOutputTransformPass> AcesOutputTransformPass::Create(const RPI::PassDescriptor& descriptor)
{
RPI::Ptr<AcesOutputTransformPass> pass = aznew AcesOutputTransformPass(descriptor);
return pass;
}
AcesOutputTransformPass::AcesOutputTransformPass(const RPI::PassDescriptor& descriptor)
: DisplayMapperFullScreenPass(descriptor)
{
}
void AcesOutputTransformPass::Init()
{
DisplayMapperFullScreenPass::Init();
AZ_Assert(m_shaderResourceGroup != nullptr, "AcesOutputTransformPass %s has a null shader resource group when calling Init.", GetPathName().GetCStr());
if (m_shaderResourceGroup != nullptr)
{
m_shaderInputColorMatIndex = m_shaderResourceGroup->FindShaderInputConstantIndex(Name{ "m_XYZtoDisplayPrimaries" });
m_shaderInputCinemaLimitsIndex = m_shaderResourceGroup->FindShaderInputConstantIndex(Name{ "m_cinemaLimits" });
m_shaderInputAcesSplineParamsIndex = m_shaderResourceGroup->FindShaderInputConstantIndex(Name{ "m_acesSplineParams" });
m_shaderInputFlagsIndex = m_shaderResourceGroup->FindShaderInputConstantIndex(Name{ "m_outputDisplayTransformFlags" });
m_shaderInputOutputModeIndex = m_shaderResourceGroup->FindShaderInputConstantIndex(Name{ "m_outputDisplayTransformMode" });
m_shaderInputSurroundGammaIndex = m_shaderResourceGroup->FindShaderInputConstantIndex(Name{ "m_surroundGamma" });
m_shaderInputGammaIndex = m_shaderResourceGroup->FindShaderInputConstantIndex(Name{ "m_gamma" });
}
}
void AcesOutputTransformPass::CompileResources(const RHI::FrameGraphCompileContext& context)
{
AZ_Assert(m_shaderResourceGroup != nullptr, "AcesOutputTransformPass %s has a null shader resource group when calling FrameBeginInternal.", GetPathName().GetCStr());
if (m_shaderResourceGroup != nullptr)
{
m_shaderResourceGroup->SetConstant(m_shaderInputColorMatIndex, m_displayMapperParameters.m_XYZtoDisplayPrimaries);
m_shaderResourceGroup->SetConstant(m_shaderInputCinemaLimitsIndex, m_displayMapperParameters.m_cinemaLimits);
m_shaderResourceGroup->SetConstantRaw(m_shaderInputAcesSplineParamsIndex, &m_displayMapperParameters.m_acesSplineParams, sizeof(SegmentedSplineParamsC9));
m_shaderResourceGroup->SetConstant(m_shaderInputFlagsIndex, m_displayMapperParameters.m_OutputDisplayTransformFlags);
m_shaderResourceGroup->SetConstant(m_shaderInputOutputModeIndex, m_displayMapperParameters.m_OutputDisplayTransformMode);
m_shaderResourceGroup->SetConstant(m_shaderInputSurroundGammaIndex, m_displayMapperParameters.m_surroundGamma);
m_shaderResourceGroup->SetConstant(m_shaderInputGammaIndex, m_displayMapperParameters.m_gamma);
}
BindPassSrg(context, m_shaderResourceGroup);
m_shaderResourceGroup->Compile();
}
void AcesOutputTransformPass::SetDisplayBufferFormat(RHI::Format format)
{
if (m_displayBufferFormat != format)
{
m_displayBufferFormat = format;
if (m_displayBufferFormat == RHI::Format::R8G8B8A8_UNORM ||
m_displayBufferFormat == RHI::Format::B8G8R8A8_UNORM)
{
AcesDisplayMapperFeatureProcessor::GetAcesDisplayMapperParameters(&m_displayMapperParameters, OutputDeviceTransformType_48Nits);
}
else if (m_displayBufferFormat == RHI::Format::R10G10B10A2_UNORM)
{
AcesDisplayMapperFeatureProcessor::GetAcesDisplayMapperParameters(&m_displayMapperParameters, OutputDeviceTransformType_1000Nits);
}
else
{
AZ_Assert(false, "Not yet supported.");
// To work normally on unsupported environment, initialize the display parameters by OutputDeviceTransformType_48Nits.
AcesDisplayMapperFeatureProcessor::GetAcesDisplayMapperParameters(&m_displayMapperParameters, OutputDeviceTransformType_48Nits);
}
}
if (m_acesParameterOverrides.m_overrideDefaults)
{
m_displayMapperParameters.m_OutputDisplayTransformFlags = 0;
if (m_acesParameterOverrides.m_alterSurround)
{
m_displayMapperParameters.m_OutputDisplayTransformFlags |= 0x1;
}
if (m_acesParameterOverrides.m_applyDesaturation)
{
m_displayMapperParameters.m_OutputDisplayTransformFlags |= 0x2;
}
if (m_acesParameterOverrides.m_applyCATD60toD65)
{
m_displayMapperParameters.m_OutputDisplayTransformFlags |= 0x4;
}
m_displayMapperParameters.m_cinemaLimits[0] = m_acesParameterOverrides.m_cinemaLimitsBlack;
m_displayMapperParameters.m_cinemaLimits[1] = m_acesParameterOverrides.m_cinemaLimitsWhite;
m_displayMapperParameters.m_acesSplineParams.minPoint[0] = m_acesParameterOverrides.m_minPoint;
m_displayMapperParameters.m_acesSplineParams.midPoint[0] = m_acesParameterOverrides.m_midPoint;
m_displayMapperParameters.m_acesSplineParams.maxPoint[0] = m_acesParameterOverrides.m_maxPoint;
m_displayMapperParameters.m_surroundGamma = m_acesParameterOverrides.m_surroundGamma;
m_displayMapperParameters.m_gamma = m_acesParameterOverrides.m_gamma;
}
}
void AcesOutputTransformPass::SetAcesParameterOverrides(const DisplayMapperAcesParameters& acesParameterOverrides)
{
m_acesParameterOverrides = acesParameterOverrides;
}
} // namespace Render
} // namespace AZ