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o3de/Code/Tools/CrashHandler/Tools/ToolsCrashHandler_mac.cpp

34 lines
858 B
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
// LY Editor Tools Crash Handler support for Mac
#include <ToolsCrashHandler.h>
#include <AzCore/PlatformIncl.h>
#include <AzCore/IO/SystemFile.h>
#include <CrashSupport.h>
namespace CrashHandler
{
std::string ToolsCrashHandler::GetAppRootFromCWD() const
{
std::string returnPath;
GetExecutableFolder(returnPath);
std::string devRoot{ "/dev/" };
auto devpos = returnPath.rfind(devRoot);
if (devpos != std::string::npos)
{
/* Cut off everything beyond \\dev\\ */
returnPath.erase(devpos + devRoot.length());
}
return returnPath;
}
}