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63 lines
1.6 KiB
C++
63 lines
1.6 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <QtCore/QString>
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namespace AzToolsFramework
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{
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namespace Layers
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{
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enum class LayerResultStatus
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{
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Success,
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Warning,
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Error
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};
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/**
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* Holds the status of a layer operation, and a message detailing that status when not a success.
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*/
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struct LayerResult
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{
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public:
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LayerResult() { }
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LayerResult(LayerResultStatus resultStatus, QString resultMessage) :
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m_result(resultStatus),
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m_message(resultMessage)
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{
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}
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/**
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* A helper function to make it obvious at callsites that a success is intended.
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*/
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static LayerResult CreateSuccess() { return LayerResult(); }
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/**
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* Returns true if this LayerResult was a success, false if not.
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*/
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bool IsSuccess() const
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{
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return m_result == LayerResultStatus::Success;
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}
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/**
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* If a failure occured, outputs the current failure to the appropriate system.
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* On success, does nothing.
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*/
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void MessageResult();
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LayerResultStatus m_result = LayerResultStatus::Success;
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QString m_message;
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};
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}
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}
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