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54 lines
2.5 KiB
C++
54 lines
2.5 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include "StartingPointCamera_precompiled.h"
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#include "OffsetPosition.h"
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#include <AzCore/Math/Transform.h>
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzCore/Serialization/EditContext.h>
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#include <AzCore/Math/Quaternion.h>
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namespace Camera
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{
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void OffsetPosition::Reflect(AZ::ReflectContext* reflection)
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{
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AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(reflection);
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if (serializeContext)
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{
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serializeContext->Class<OffsetPosition>()
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->Version(1)
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->Field("Positional Offset", &OffsetPosition::m_positionalOffset)
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->Field("Offset Is Relative", &OffsetPosition::m_isRelativeOffset);
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AZ::EditContext* editContext = serializeContext->GetEditContext();
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if (editContext)
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{
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editContext->Class<OffsetPosition>("OffsetPosition", "Offset the acquired position of the camera's current target")
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->ClassElement(AZ::Edit::ClassElements::EditorData, "")
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->DataElement(0, &OffsetPosition::m_positionalOffset, "Positional Offset", "The vector offset from the current position")
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->DataElement(0, &OffsetPosition::m_isRelativeOffset, "Offset Is Relative", "Uses world coordinates for the offset when false and local coordinates when true");
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}
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}
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}
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void OffsetPosition::AdjustLookAtTarget([[maybe_unused]] float deltaTime, [[maybe_unused]] const AZ::Transform& targetTransform, AZ::Transform& outLookAtTargetTransform)
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{
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if (m_isRelativeOffset)
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{
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outLookAtTargetTransform.SetTranslation(outLookAtTargetTransform.GetTranslation() + outLookAtTargetTransform.GetRotation().TransformVector(m_positionalOffset));
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}
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else
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{
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outLookAtTargetTransform.SetTranslation(outLookAtTargetTransform.GetTranslation() + m_positionalOffset);
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}
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}
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} // namespace Camera
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