f44169f7fa
* Remove AssetSerializer inclusion from SerializeContext header Moved a few Reflect methods to new cpp files. In addition, some preparations for further header dependency reductions. Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Fix smoke test lua failures. Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Windows build fixes. Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Missing license headers Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Fix white-space issues. Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Code review fix for AzToolsFramework/AssetEditor/AssetEditorBus.h Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Fix inheritance list wrapping broken by older clang-format Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
50 lines
1.9 KiB
C++
50 lines
1.9 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#undef RC_INVOKED
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#include <Atom/Feature/Utils/ModelPreset.h>
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#include <AzCore/Asset/AssetSerializer.h>
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzCore/RTTI/BehaviorContext.h>
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#include <Atom/RPI.Reflect/Model/ModelAsset.h>
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#include <Atom/RPI.Reflect/Image/StreamingImageAsset.h>
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namespace AZ
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{
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namespace Render
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{
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void ModelPreset::Reflect(AZ::ReflectContext* context)
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{
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if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serializeContext->Class<ModelPreset>()
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->Version(3)
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->Field("displayName", &ModelPreset::m_displayName)
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->Field("modelAsset", &ModelPreset::m_modelAsset)
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->Field("previewImageAsset", &ModelPreset::m_previewImageAsset)
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;
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}
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if (auto behaviorContext = azrtti_cast<AZ::BehaviorContext*>(context))
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{
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behaviorContext->Class<ModelPreset>("ModelPreset")
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->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Common)
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->Attribute(AZ::Script::Attributes::Category, "Editor")
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->Attribute(AZ::Script::Attributes::Module, "render")
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->Constructor()
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->Constructor<const ModelPreset&>()
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->Property("displayName", BehaviorValueProperty(&ModelPreset::m_displayName))
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->Property("modelAsset", BehaviorValueProperty(&ModelPreset::m_modelAsset))
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->Property("previewImageAsset", BehaviorValueProperty(&ModelPreset::m_previewImageAsset))
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;
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}
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}
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}
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}
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