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o3de/Gems/AtomLyIntegration/EMotionFXAtom/Code/Source
Roman da421b7056
Change actorRenderFlag to use AZ ENUM CLASS instead of azstd::bitset (#7542)
* Fixes the problem with using actor render flags in actor component

Signed-off-by: rhhong <rhhong@amazon.com>

* In progress work for actor render flag rework

Signed-off-by: rhhong <rhhong@amazon.com>

* add an utlity function to check bit

Signed-off-by: rhhong <rhhong@amazon.com>

* code cleanup

Signed-off-by: rhhong <rhhong@amazon.com>

* More CR cleanup

Signed-off-by: rhhong <rhhong@amazon.com>

* build fix

Signed-off-by: rhhong <rhhong@amazon.com>

* CR feedback

Signed-off-by: rhhong <rhhong@amazon.com>
4 years ago
..
Editor CR feedback 4 years ago
ActorAsset.cpp Updated all array_view uses with the C++20 span. (#7157) 4 years ago
ActorAsset.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
ActorModule.cpp Registering an empty atom render plugin in the emfxatom gem. 4 years ago
ActorSystemComponent.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
ActorSystemComponent.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
AtomActor.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
AtomActor.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
AtomActorDebugDraw.cpp Change actorRenderFlag to use AZ ENUM CLASS instead of azstd::bitset (#7542) 4 years ago
AtomActorDebugDraw.h Change actorRenderFlag to use AZ ENUM CLASS instead of azstd::bitset (#7542) 4 years ago
AtomActorInstance.cpp Change actorRenderFlag to use AZ ENUM CLASS instead of azstd::bitset (#7542) 4 years ago
AtomActorInstance.h Change actorRenderFlag to use AZ ENUM CLASS instead of azstd::bitset (#7542) 4 years ago
AtomBackend.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
AtomBackend.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago