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o3de/Gems/AtomLyIntegration/CommonFeatures/Code/Source/SkyBox/PhysicalSkyComponentControl...

278 lines
12 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <SkyBox/PhysicalSkyComponentController.h>
#include <AzCore/RTTI/BehaviorContext.h>
#include <Atom/RPI.Public/Scene.h>
namespace AZ
{
namespace Render
{
void PhysicalSkyComponentController::Reflect(ReflectContext* context)
{
PhysicalSkyComponentConfig::Reflect(context);
if (auto* serializeContext = azrtti_cast<SerializeContext*>(context))
{
serializeContext->Class<PhysicalSkyComponentController>()
->Version(0)
->Field("Configuration", &PhysicalSkyComponentController::m_configuration);
}
if (AZ::BehaviorContext* behaviorContext = azrtti_cast<AZ::BehaviorContext*>(context))
{
behaviorContext->EBus<PhysicalSkyRequestBus>("PhysicalSkyRequestBus")
->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Common)
->Attribute(AZ::Script::Attributes::Category, "render")
->Attribute(AZ::Script::Attributes::Module, "render")
->Event("SetTurbidity", &PhysicalSkyRequestBus::Events::SetTurbidity)
->Event("GetTurbidity", &PhysicalSkyRequestBus::Events::GetTurbidity)
->Event("SetSunRadiusFactor", &PhysicalSkyRequestBus::Events::SetSunRadiusFactor)
->Event("GetSunRadiusFactor", &PhysicalSkyRequestBus::Events::GetSunRadiusFactor)
->Event("SetSkyIntensity", static_cast<void(PhysicalSkyRequestBus::Events::*)(float)>(&PhysicalSkyRequestBus::Events::SetSkyIntensity))
->Event("GetSkyIntensity", static_cast<float(PhysicalSkyRequestBus::Events::*)()>(&PhysicalSkyRequestBus::Events::GetSkyIntensity))
->Event("SetSunIntensity", static_cast<void(PhysicalSkyRequestBus::Events::*)(float)>(&PhysicalSkyRequestBus::Events::SetSunIntensity))
->Event("GetSunIntensity", static_cast<float(PhysicalSkyRequestBus::Events::*)()>(&PhysicalSkyRequestBus::Events::GetSunIntensity))
->VirtualProperty("Turbidity", "GetTurbidity", "SetTurbidity")
->VirtualProperty("SunRadiusFactor", "GetSunRadiusFactor", "SetSunRadiusFactor")
->VirtualProperty("SkyIntensity", "GetSkyIntensity", "SetSkyIntensity")
->VirtualProperty("SunIntensity", "GetSunIntensity", "SetSunIntensity")
;
}
}
void PhysicalSkyComponentController::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
{
provided.push_back(AZ_CRC("SkyBoxService", 0x8169a709));
}
void PhysicalSkyComponentController::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible)
{
incompatible.push_back(AZ_CRC("SkyBoxService", 0x8169a709));
incompatible.push_back(AZ_CRC_CE("NonUniformScaleService"));
}
void PhysicalSkyComponentController::GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required)
{
required.push_back(AZ_CRC("TransformService"));
}
PhysicalSkyComponentController::PhysicalSkyComponentController(const PhysicalSkyComponentConfig& config)
: m_configuration(config)
{
}
void PhysicalSkyComponentController::Activate(EntityId entityId)
{
m_featureProcessorInterface = RPI::Scene::GetFeatureProcessorForEntity<SkyBoxFeatureProcessorInterface>(entityId);
// only activate if there is no other skybox activate
if (!m_featureProcessorInterface->IsEnabled())
{
m_featureProcessorInterface->SetSkyboxMode(SkyBoxMode::PhysicalSky);
m_featureProcessorInterface->Enable(true);
m_entityId = entityId;
m_skyPhotometricValue = PhotometricValue(m_configuration.m_skyIntensity, Color::CreateOne(), m_configuration.m_intensityMode);
m_sunPhotometricValue = PhotometricValue(m_configuration.m_sunIntensity, Color::CreateOne(), m_configuration.m_intensityMode);
SetTurbidity(m_configuration.m_turbidity);
SetSunRadiusFactor(m_configuration.m_sunRadiusFactor);
SetSkyIntensity(m_configuration.m_skyIntensity, m_configuration.m_intensityMode);
SetSunIntensity(m_configuration.m_sunIntensity, m_configuration.m_intensityMode);
m_transformInterface = TransformBus::FindFirstHandler(m_entityId);
AZ_Assert(m_transformInterface, "Unable to attach to a TransformBus handler. Entity transform will not affect to skybox.");
const AZ::Transform& transform = m_transformInterface ? m_transformInterface->GetWorldTM() : Transform::Identity();
m_featureProcessorInterface->SetSunPosition(GetSunTransform(transform));
m_featureProcessorInterface->SetFogSettings(m_configuration.m_skyBoxFogSettings);
PhysicalSkyRequestBus::Handler::BusConnect(m_entityId);
SkyBoxFogRequestBus::Handler::BusConnect(m_entityId);
TransformNotificationBus::Handler::BusConnect(m_entityId);
m_isActive = true;
}
else
{
m_featureProcessorInterface = nullptr;
AZ_Warning("PhysicalSkyComponentController", false, "There is already another HDRi Skybox or Physical Sky component in the scene!");
}
}
void PhysicalSkyComponentController::Deactivate()
{
// Run deactivate if this skybox is activate
if (m_isActive)
{
PhysicalSkyRequestBus::Handler::BusDisconnect();
SkyBoxFogRequestBus::Handler::BusDisconnect();
TransformNotificationBus::Handler::BusDisconnect();
m_featureProcessorInterface->Enable(false);
m_featureProcessorInterface = nullptr;
m_transformInterface = nullptr;
m_isActive = false;
}
}
void PhysicalSkyComponentController::SetConfiguration(const PhysicalSkyComponentConfig& config)
{
m_configuration = config;
}
const PhysicalSkyComponentConfig& PhysicalSkyComponentController::GetConfiguration() const
{
return m_configuration;
}
void PhysicalSkyComponentController::OnTransformChanged([[maybe_unused]] const AZ::Transform& local, const AZ::Transform& world)
{
m_featureProcessorInterface->SetSunPosition(GetSunTransform(world));
}
void PhysicalSkyComponentController::SetTurbidity(int turbidity)
{
m_configuration.m_turbidity = turbidity;
m_featureProcessorInterface->SetTurbidity(turbidity);
}
int PhysicalSkyComponentController::GetTurbidity()
{
return m_configuration.m_turbidity;
}
void PhysicalSkyComponentController::SetSunRadiusFactor(float factor)
{
m_configuration.m_sunRadiusFactor = factor;
m_featureProcessorInterface->SetSunRadiusFactor(factor);
}
float PhysicalSkyComponentController::GetSunRadiusFactor()
{
return m_configuration.m_sunRadiusFactor;
}
void PhysicalSkyComponentController::SetSkyIntensity(float intensity, PhotometricUnit unit)
{
m_skyPhotometricValue.ConvertToPhotometricUnit(unit);
m_skyPhotometricValue.SetIntensity(intensity);
m_configuration.m_skyIntensity = intensity;
m_featureProcessorInterface->SetSkyIntensity(intensity, unit);
}
void PhysicalSkyComponentController::SetSkyIntensity(float intensity)
{
m_skyPhotometricValue.SetIntensity(intensity);
m_configuration.m_skyIntensity = intensity;
m_featureProcessorInterface->SetSkyIntensity(intensity, m_skyPhotometricValue.GetType());
}
float PhysicalSkyComponentController::GetSkyIntensity(PhotometricUnit unit)
{
m_skyPhotometricValue.ConvertToPhotometricUnit(unit);
m_configuration.m_skyIntensity = m_skyPhotometricValue.GetIntensity();
return m_configuration.m_skyIntensity;
}
float PhysicalSkyComponentController::GetSkyIntensity()
{
return m_configuration.m_skyIntensity;
}
void PhysicalSkyComponentController::SetSunIntensity(float intensity, PhotometricUnit unit)
{
m_sunPhotometricValue.ConvertToPhotometricUnit(unit);
m_sunPhotometricValue.SetIntensity(intensity);
m_configuration.m_sunIntensity = intensity;
m_featureProcessorInterface->SetSunIntensity(intensity, unit);
}
void PhysicalSkyComponentController::SetSunIntensity(float intensity)
{
m_sunPhotometricValue.SetIntensity(intensity);
m_configuration.m_sunIntensity = intensity;
m_featureProcessorInterface->SetSunIntensity(intensity, m_sunPhotometricValue.GetType());
}
float PhysicalSkyComponentController::GetSunIntensity(PhotometricUnit unit)
{
m_sunPhotometricValue.ConvertToPhotometricUnit(unit);
m_configuration.m_sunIntensity = m_sunPhotometricValue.GetIntensity();
return m_configuration.m_sunIntensity;
}
float PhysicalSkyComponentController::GetSunIntensity()
{
return m_configuration.m_sunIntensity;
}
SunPosition PhysicalSkyComponentController::GetSunTransform(const AZ::Transform& world)
{
Transform worldNoScale = world;
worldNoScale.ExtractUniformScale();
AZ::Vector3 sunPositionAtom = worldNoScale.TransformVector(AZ::Vector3(0, -1, 0)); // transform Sun from default position
// Convert sun position to Y-up coordinate
AZ::Vector3 sunPosition;
sunPosition.SetX(-sunPositionAtom.GetY());
sunPosition.SetY(sunPositionAtom.GetZ());
sunPosition.SetZ(sunPositionAtom.GetX());
return SunPosition(atan2(sunPosition.GetZ(), sunPosition.GetX()), asin(sunPosition.GetY()));
}
void PhysicalSkyComponentController::SetEnabled(bool enable)
{
m_configuration.m_skyBoxFogSettings.m_enable = enable;
m_featureProcessorInterface->SetFogEnabled(enable);
}
bool PhysicalSkyComponentController::IsEnabled() const
{
return m_configuration.m_skyBoxFogSettings.m_enable;
}
void PhysicalSkyComponentController::SetColor(const AZ::Color& color)
{
m_configuration.m_skyBoxFogSettings.m_color = color;
m_featureProcessorInterface->SetFogColor(color);
}
const AZ::Color& PhysicalSkyComponentController::GetColor() const
{
return m_configuration.m_skyBoxFogSettings.m_color;
}
void PhysicalSkyComponentController::SetTopHeight(float topHeight)
{
m_configuration.m_skyBoxFogSettings.m_topHeight = topHeight;
m_featureProcessorInterface->SetFogTopHeight(topHeight);
}
float PhysicalSkyComponentController::GetTopHeight() const
{
return m_configuration.m_skyBoxFogSettings.m_topHeight;
}
void PhysicalSkyComponentController::SetBottomHeight(float bottomHeight)
{
m_configuration.m_skyBoxFogSettings.m_bottomHeight = bottomHeight;
m_featureProcessorInterface->SetFogBottomHeight(bottomHeight);
}
float PhysicalSkyComponentController::GetBottomHeight() const
{
return m_configuration.m_skyBoxFogSettings.m_bottomHeight;
}
}
}