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o3de/Gems/AtomLyIntegration/CommonFeatures/Code/Source/SkyBox/PhysicalSkyComponent.h

34 lines
1.1 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzFramework/Components/ComponentAdapter.h>
#include <Atom/Feature/SkyBox/SkyboxConstants.h>
#include <AtomLyIntegration/CommonFeatures/SkyBox/PhysicalSkyComponentConfig.h>
#include <SkyBox/PhysicalSkyComponentController.h>
namespace AZ
{
namespace Render
{
class PhysicalSkyComponent final
: public AzFramework::Components::ComponentAdapter<PhysicalSkyComponentController, PhysicalSkyComponentConfig>
{
public:
using BaseClass = AzFramework::Components::ComponentAdapter<PhysicalSkyComponentController, PhysicalSkyComponentConfig>;
AZ_COMPONENT(AZ::Render::PhysicalSkyComponent, PhysicalSkyComponentTypeId , BaseClass);
PhysicalSkyComponent() = default;
PhysicalSkyComponent(const PhysicalSkyComponentConfig& config);
static void Reflect(AZ::ReflectContext* context);
};
} // namespace Render
} // namespace AZ