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44 lines
1.4 KiB
C++
44 lines
1.4 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <SkyBox/PhysicalSkyComponent.h>
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#include <AzCore/RTTI/BehaviorContext.h>
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namespace AZ
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{
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namespace Render
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{
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PhysicalSkyComponent::PhysicalSkyComponent(const PhysicalSkyComponentConfig& config)
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: BaseClass(config)
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{
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}
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void PhysicalSkyComponent::Reflect(AZ::ReflectContext* context)
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{
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BaseClass::Reflect(context);
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if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serializeContext->Class<PhysicalSkyComponent, BaseClass>();
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}
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if (auto behaviorContext = azrtti_cast<BehaviorContext*>(context))
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{
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behaviorContext->Class<PhysicalSkyComponent>()
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->RequestBus("PhysicalSkyRequestBus")
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->RequestBus("SkyBoxFogRequestBus");
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behaviorContext->ConstantProperty("PhysicalSkyComponentTypeId", BehaviorConstant(Uuid(PhysicalSkyComponentTypeId)))
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->Attribute(AZ::Script::Attributes::Module, "render")
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->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Common);
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}
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}
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} // namespace Render
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} // namespace AZ
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