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38 lines
1.2 KiB
C++
38 lines
1.2 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <Atom/Feature/Utils/EditorRenderComponentAdapter.h>
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#include <Atom/Feature/SkyBox/SkyboxConstants.h>
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#include <SkyBox/PhysicalSkyComponent.h>
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namespace AZ
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{
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namespace Render
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{
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class EditorPhysicalSkyComponent final
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: public EditorRenderComponentAdapter<PhysicalSkyComponentController, PhysicalSkyComponent, PhysicalSkyComponentConfig>
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{
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public:
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using BaseClass = EditorRenderComponentAdapter<PhysicalSkyComponentController, PhysicalSkyComponent, PhysicalSkyComponentConfig>;
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AZ_EDITOR_COMPONENT(AZ::Render::EditorPhysicalSkyComponent, EditorPhysicalSkyComponentTypeId, BaseClass);
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static void Reflect(AZ::ReflectContext* context);
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EditorPhysicalSkyComponent() = default;
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EditorPhysicalSkyComponent(const PhysicalSkyComponentConfig& config);
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//! EditorRenderComponentAdapter overrides...
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AZ::u32 OnConfigurationChanged() override;
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};
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} // namespace Render
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} // namespace AZ
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