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o3de/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Scripting/EditorEntityReferenceCompon...

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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzToolsFramework/ToolsComponents/EditorComponentAdapter.h>
#include <Scripting/EntityReferenceComponent.h>
#include <AzCore/std/containers/vector.h>
namespace AZ
{
namespace Render
{
class EditorEntityReferenceComponent final
: public AzToolsFramework::Components::EditorComponentAdapter<EntityReferenceComponentController, EntityReferenceComponent, EntityReferenceComponentConfig>
{
public:
using BaseClass = AzToolsFramework::Components::EditorComponentAdapter<EntityReferenceComponentController, EntityReferenceComponent, EntityReferenceComponentConfig>;
AZ_EDITOR_COMPONENT(AZ::Render::EditorEntityReferenceComponent, EditorEntityReferenceComponentTypeId, BaseClass);
static void Reflect(AZ::ReflectContext* context);
EditorEntityReferenceComponent() = default;
EditorEntityReferenceComponent(const EntityReferenceComponentConfig& config);
AZ::u32 OnConfigurationChanged() override;
};
}
}