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34 lines
1.2 KiB
C++
34 lines
1.2 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzToolsFramework/ToolsComponents/EditorComponentAdapter.h>
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#include <Scripting/EntityReferenceComponent.h>
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#include <AzCore/std/containers/vector.h>
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namespace AZ
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{
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namespace Render
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{
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class EditorEntityReferenceComponent final
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: public AzToolsFramework::Components::EditorComponentAdapter<EntityReferenceComponentController, EntityReferenceComponent, EntityReferenceComponentConfig>
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{
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public:
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using BaseClass = AzToolsFramework::Components::EditorComponentAdapter<EntityReferenceComponentController, EntityReferenceComponent, EntityReferenceComponentConfig>;
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AZ_EDITOR_COMPONENT(AZ::Render::EditorEntityReferenceComponent, EditorEntityReferenceComponentTypeId, BaseClass);
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static void Reflect(AZ::ReflectContext* context);
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EditorEntityReferenceComponent() = default;
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EditorEntityReferenceComponent(const EntityReferenceComponentConfig& config);
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AZ::u32 OnConfigurationChanged() override;
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};
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}
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}
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