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o3de/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Scripting/EditorEntityReferenceCompon...

73 lines
3.4 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Scripting/EditorEntityReferenceComponent.h>
namespace AZ
{
namespace Render
{
void EditorEntityReferenceComponent::Reflect(AZ::ReflectContext* context)
{
BaseClass::Reflect(context);
if (AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext->Class<EditorEntityReferenceComponent, BaseClass>()
->Version(0);
if (AZ::EditContext* editContext = serializeContext->GetEditContext())
{
editContext->Class<EditorEntityReferenceComponent>(
"Entity Reference", "Contains a reference list to other entities")
->ClassElement(Edit::ClassElements::EditorData, "")
->Attribute(Edit::Attributes::Category, "Atom")
->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Component_Placeholder.svg")
->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Component_Placeholder.svg")
->Attribute(Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
->Attribute(Edit::Attributes::AutoExpand, true)
->Attribute(Edit::Attributes::HelpPageURL, "")
;
editContext->Class<EntityReferenceComponentController>("EntityReferenceComponentController", "")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
->DataElement(AZ::Edit::UIHandlers::Default, &EntityReferenceComponentController::m_configuration, "Configuration", "")
->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly)
;
editContext->Class<EntityReferenceComponentConfig>("EntityReferenceComponentConfig", "")
->DataElement(AZ::Edit::UIHandlers::Default, &EntityReferenceComponentConfig::m_entityIdReferences, "EntityIdReferences", "List of references to other entities.")
;
;
}
}
if (auto behaviorContext = azrtti_cast<BehaviorContext*>(context))
{
behaviorContext->Class<EditorEntityReferenceComponent>()->RequestBus("EntityReferenceRequestBus");
behaviorContext->ConstantProperty("EditorEntityReferenceComponentTypeId", BehaviorConstant(Uuid(EditorEntityReferenceComponentTypeId)))
->Attribute(AZ::Script::Attributes::Module, "render")
->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Automation);
}
}
EditorEntityReferenceComponent::EditorEntityReferenceComponent(const EntityReferenceComponentConfig& config)
: BaseClass(config)
{
}
AZ::u32 EditorEntityReferenceComponent::OnConfigurationChanged()
{
return Edit::PropertyRefreshLevels::AttributesAndValues;
}
}
}