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73 lines
3.4 KiB
C++
73 lines
3.4 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <Scripting/EditorEntityReferenceComponent.h>
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namespace AZ
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{
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namespace Render
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{
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void EditorEntityReferenceComponent::Reflect(AZ::ReflectContext* context)
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{
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BaseClass::Reflect(context);
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if (AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serializeContext->Class<EditorEntityReferenceComponent, BaseClass>()
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->Version(0);
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if (AZ::EditContext* editContext = serializeContext->GetEditContext())
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{
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editContext->Class<EditorEntityReferenceComponent>(
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"Entity Reference", "Contains a reference list to other entities")
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->ClassElement(Edit::ClassElements::EditorData, "")
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->Attribute(Edit::Attributes::Category, "Atom")
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->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Component_Placeholder.svg")
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->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Component_Placeholder.svg")
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->Attribute(Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
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->Attribute(Edit::Attributes::AutoExpand, true)
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->Attribute(Edit::Attributes::HelpPageURL, "")
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;
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editContext->Class<EntityReferenceComponentController>("EntityReferenceComponentController", "")
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->ClassElement(AZ::Edit::ClassElements::EditorData, "")
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->Attribute(AZ::Edit::Attributes::AutoExpand, true)
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->DataElement(AZ::Edit::UIHandlers::Default, &EntityReferenceComponentController::m_configuration, "Configuration", "")
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->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly)
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;
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editContext->Class<EntityReferenceComponentConfig>("EntityReferenceComponentConfig", "")
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->DataElement(AZ::Edit::UIHandlers::Default, &EntityReferenceComponentConfig::m_entityIdReferences, "EntityIdReferences", "List of references to other entities.")
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;
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;
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}
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}
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if (auto behaviorContext = azrtti_cast<BehaviorContext*>(context))
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{
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behaviorContext->Class<EditorEntityReferenceComponent>()->RequestBus("EntityReferenceRequestBus");
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behaviorContext->ConstantProperty("EditorEntityReferenceComponentTypeId", BehaviorConstant(Uuid(EditorEntityReferenceComponentTypeId)))
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->Attribute(AZ::Script::Attributes::Module, "render")
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->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Automation);
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}
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}
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EditorEntityReferenceComponent::EditorEntityReferenceComponent(const EntityReferenceComponentConfig& config)
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: BaseClass(config)
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{
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}
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AZ::u32 EditorEntityReferenceComponent::OnConfigurationChanged()
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{
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return Edit::PropertyRefreshLevels::AttributesAndValues;
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}
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}
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}
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