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o3de/Gems/AtomLyIntegration/CommonFeatures/Code/Source/ScreenSpace/EditorDeferredFogComponent.cpp

161 lines
10 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/RTTI/BehaviorContext.h>
#include <ScreenSpace/EditorDeferredFogComponent.h>
namespace AZ
{
namespace Render
{
void EditorDeferredFogComponent::Reflect(AZ::ReflectContext* context)
{
BaseClass::Reflect(context);
if (AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext->Class<EditorDeferredFogComponent, BaseClass>()
->Version(1);
if (AZ::EditContext* editContext = serializeContext->GetEditContext())
{
editContext->Class<EditorDeferredFogComponent>(
"Deferred Fog", "Controls the Deferred Fog")
->ClassElement(Edit::ClassElements::EditorData, "")
->Attribute(Edit::Attributes::Category, "Atom")
->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Component_Placeholder.svg") // [GFX TODO ATOM-2672][PostFX] need to create icons for PostProcessing.
->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Component_Placeholder.svg") // [GFX TODO ATOM-2672][PostFX] need to create icons for PostProcessing.
->Attribute(Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
->Attribute(Edit::Attributes::AutoExpand, true)
->Attribute(Edit::Attributes::HelpPageURL, "https://") // [TODO][ATOM-13427] Create Wiki for Deferred Fog
;
editContext->Class<DeferredFogComponentController>(
"DeferredFogComponentController", "")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
->DataElement(AZ::Edit::UIHandlers::Default, &DeferredFogComponentController::m_configuration, "Configuration", "")
->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly)
;
editContext->Class<DeferredFogComponentConfig>(
"DeferredFogComponentConfig", "")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->DataElement(Edit::UIHandlers::CheckBox,
&DeferredFogComponentConfig::m_enabled,
"Enable Deferred Fog",
"Enable Deferred Fog.")
->Attribute(Edit::Attributes::ChangeNotify, Edit::PropertyRefreshLevels::ValuesOnly)
->DataElement(AZ::Edit::UIHandlers::Color, &DeferredFogComponentConfig::m_fogColor,
"Fog Color", "The fog color.")
->Attribute(AZ::Edit::Attributes::ChangeNotify, Edit::PropertyRefreshLevels::ValuesOnly)
->DataElement(AZ::Edit::UIHandlers::Slider, &DeferredFogComponentConfig::m_fogStartDistance,
"Fog Start Distance", "The distance from the viewer when the fog starts")
->Attribute(AZ::Edit::Attributes::Min, 0.0f)
->Attribute(AZ::Edit::Attributes::Max, 5000.0f)
->Attribute(AZ::Edit::Attributes::SoftMin, 0.0f)
->Attribute(AZ::Edit::Attributes::SoftMax, 10.0f)
->Attribute(AZ::Edit::Attributes::ChangeNotify, Edit::PropertyRefreshLevels::ValuesOnly)
->DataElement(AZ::Edit::UIHandlers::Slider, &DeferredFogComponentConfig::m_fogEndDistance,
"Fog End Distance", "At what distance from the viewer does the fog take over and mask the background scene out")
->Attribute(AZ::Edit::Attributes::Min, 0.0f)
->Attribute(AZ::Edit::Attributes::Max, 5000.0f)
->Attribute(AZ::Edit::Attributes::SoftMin, 0.0f)
->Attribute(AZ::Edit::Attributes::SoftMax, 100.0f)
->Attribute(AZ::Edit::Attributes::ChangeNotify, Edit::PropertyRefreshLevels::ValuesOnly)
// Fog layer properties
->DataElement(Edit::UIHandlers::CheckBox,
&DeferredFogComponentConfig::m_enableFogLayerShaderOption,
"Enable Fog Layer",
"Enable Fog Layer")
->Attribute(Edit::Attributes::ChangeNotify, Edit::PropertyRefreshLevels::ValuesOnly)
->DataElement(AZ::Edit::UIHandlers::Slider, &DeferredFogComponentConfig::m_fogMinHeight,
"Fog Bottom Height", "The height at which the fog layer starts")
->Attribute(AZ::Edit::Attributes::Min, -5000.0f)
->Attribute(AZ::Edit::Attributes::Max, 5000.0f)
->Attribute(AZ::Edit::Attributes::SoftMin, -100.0f)
->Attribute(AZ::Edit::Attributes::SoftMax, 1000.0f)
->Attribute(AZ::Edit::Attributes::ChangeNotify, Edit::PropertyRefreshLevels::ValuesOnly)
->DataElement(AZ::Edit::UIHandlers::Slider, &DeferredFogComponentConfig::m_fogMaxHeight,
"Fog Max Height", "The height of the fog layer top")
->Attribute(AZ::Edit::Attributes::Min, -5000.0f)
->Attribute(AZ::Edit::Attributes::Max, 5000.0f)
->Attribute(AZ::Edit::Attributes::SoftMin, -100.0f)
->Attribute(AZ::Edit::Attributes::SoftMax, 1000.0f)
->Attribute(AZ::Edit::Attributes::ChangeNotify, Edit::PropertyRefreshLevels::ValuesOnly)
// Fog turbulence properties
->DataElement(Edit::UIHandlers::CheckBox,
&DeferredFogComponentConfig::m_useNoiseTextureShaderOption,
"Enable Turbulence Properties",
"Enable Turbulence Properties")
->Attribute(Edit::Attributes::ChangeNotify, Edit::PropertyRefreshLevels::ValuesOnly)
->DataElement(AZ::Edit::UIHandlers::LineEdit, &DeferredFogComponentConfig::m_noiseTexture,
"Noise Texture", "The noise texture used for creating the fog turbulence")
->Attribute(AZ::Edit::Attributes::ChangeNotify, Edit::PropertyRefreshLevels::ValuesOnly)
// First noise octave
->DataElement(AZ::Edit::UIHandlers::Vector2, &DeferredFogComponentConfig::m_noiseScaleUV,
"Noise Texture First Octave Scale", "The scale of the first noise octave - higher indicates higher frequency / repetition")
->Attribute(AZ::Edit::Attributes::ChangeNotify, Edit::PropertyRefreshLevels::ValuesOnly)
->DataElement(AZ::Edit::UIHandlers::Vector2, &DeferredFogComponentConfig::m_noiseVelocityUV,
"Noise Texture First Octave Velocity", "The velocity of the first noise octave UV coordinates")
->Attribute(AZ::Edit::Attributes::ChangeNotify, Edit::PropertyRefreshLevels::ValuesOnly)
// Second noise octave
->DataElement(AZ::Edit::UIHandlers::Vector2, &DeferredFogComponentConfig::m_noiseScaleUV2,
"Noise Texture Second Octave Scale", "The scale of the second noise octave - higher indicates higher frequency / repetition")
->Attribute(AZ::Edit::Attributes::ChangeNotify, Edit::PropertyRefreshLevels::ValuesOnly)
->DataElement(AZ::Edit::UIHandlers::Vector2, &DeferredFogComponentConfig::m_noiseVelocityUV2,
"Noise Texture Second Octave Velocity", "The velocity of the second noise octave UV coordinates")
->Attribute(AZ::Edit::Attributes::ChangeNotify, Edit::PropertyRefreshLevels::ValuesOnly)
->DataElement(AZ::Edit::UIHandlers::Slider, &DeferredFogComponentConfig::m_octavesBlendFactor,
"Octaves Blend Factor", "The blend factor between the noise octaves")
->Attribute(AZ::Edit::Attributes::Min, 0.0f)
->Attribute(AZ::Edit::Attributes::Max, 1.0f)
->Attribute(AZ::Edit::Attributes::SoftMin, 0.2f)
->Attribute(AZ::Edit::Attributes::SoftMax, 0.8f)
->Attribute(AZ::Edit::Attributes::ChangeNotify, Edit::PropertyRefreshLevels::ValuesOnly)
;
}
}
if (auto behaviorContext = azrtti_cast<BehaviorContext*>(context))
{
behaviorContext->Class<EditorDeferredFogComponent>()->RequestBus("DeferredFogRequestsBus");
behaviorContext->ConstantProperty("EditorDeferredFogComponentTypeId", BehaviorConstant(Uuid(DeferredFog::EditorDeferredFogComponentTypeId)))
->Attribute(AZ::Script::Attributes::Module, "render")
->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Automation);
}
}
EditorDeferredFogComponent::EditorDeferredFogComponent(const DeferredFogComponentConfig& config)
: BaseClass(config)
{
}
u32 EditorDeferredFogComponent::OnConfigurationChanged()
{
m_controller.OnConfigChanged();
return Edit::PropertyRefreshLevels::AttributesAndValues;
}
}
}