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161 lines
10 KiB
C++
161 lines
10 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <AzCore/RTTI/BehaviorContext.h>
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#include <ScreenSpace/EditorDeferredFogComponent.h>
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namespace AZ
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{
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namespace Render
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{
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void EditorDeferredFogComponent::Reflect(AZ::ReflectContext* context)
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{
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BaseClass::Reflect(context);
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if (AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serializeContext->Class<EditorDeferredFogComponent, BaseClass>()
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->Version(1);
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if (AZ::EditContext* editContext = serializeContext->GetEditContext())
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{
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editContext->Class<EditorDeferredFogComponent>(
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"Deferred Fog", "Controls the Deferred Fog")
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->ClassElement(Edit::ClassElements::EditorData, "")
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->Attribute(Edit::Attributes::Category, "Atom")
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->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Component_Placeholder.svg") // [GFX TODO ATOM-2672][PostFX] need to create icons for PostProcessing.
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->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Component_Placeholder.svg") // [GFX TODO ATOM-2672][PostFX] need to create icons for PostProcessing.
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->Attribute(Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
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->Attribute(Edit::Attributes::AutoExpand, true)
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->Attribute(Edit::Attributes::HelpPageURL, "https://") // [TODO][ATOM-13427] Create Wiki for Deferred Fog
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;
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editContext->Class<DeferredFogComponentController>(
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"DeferredFogComponentController", "")
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->ClassElement(AZ::Edit::ClassElements::EditorData, "")
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->Attribute(AZ::Edit::Attributes::AutoExpand, true)
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->DataElement(AZ::Edit::UIHandlers::Default, &DeferredFogComponentController::m_configuration, "Configuration", "")
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->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly)
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;
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editContext->Class<DeferredFogComponentConfig>(
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"DeferredFogComponentConfig", "")
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->ClassElement(AZ::Edit::ClassElements::EditorData, "")
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->DataElement(Edit::UIHandlers::CheckBox,
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&DeferredFogComponentConfig::m_enabled,
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"Enable Deferred Fog",
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"Enable Deferred Fog.")
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->Attribute(Edit::Attributes::ChangeNotify, Edit::PropertyRefreshLevels::ValuesOnly)
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->DataElement(AZ::Edit::UIHandlers::Color, &DeferredFogComponentConfig::m_fogColor,
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"Fog Color", "The fog color.")
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->Attribute(AZ::Edit::Attributes::ChangeNotify, Edit::PropertyRefreshLevels::ValuesOnly)
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->DataElement(AZ::Edit::UIHandlers::Slider, &DeferredFogComponentConfig::m_fogStartDistance,
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"Fog Start Distance", "The distance from the viewer when the fog starts")
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->Attribute(AZ::Edit::Attributes::Min, 0.0f)
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->Attribute(AZ::Edit::Attributes::Max, 5000.0f)
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->Attribute(AZ::Edit::Attributes::SoftMin, 0.0f)
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->Attribute(AZ::Edit::Attributes::SoftMax, 10.0f)
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->Attribute(AZ::Edit::Attributes::ChangeNotify, Edit::PropertyRefreshLevels::ValuesOnly)
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->DataElement(AZ::Edit::UIHandlers::Slider, &DeferredFogComponentConfig::m_fogEndDistance,
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"Fog End Distance", "At what distance from the viewer does the fog take over and mask the background scene out")
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->Attribute(AZ::Edit::Attributes::Min, 0.0f)
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->Attribute(AZ::Edit::Attributes::Max, 5000.0f)
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->Attribute(AZ::Edit::Attributes::SoftMin, 0.0f)
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->Attribute(AZ::Edit::Attributes::SoftMax, 100.0f)
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->Attribute(AZ::Edit::Attributes::ChangeNotify, Edit::PropertyRefreshLevels::ValuesOnly)
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// Fog layer properties
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->DataElement(Edit::UIHandlers::CheckBox,
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&DeferredFogComponentConfig::m_enableFogLayerShaderOption,
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"Enable Fog Layer",
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"Enable Fog Layer")
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->Attribute(Edit::Attributes::ChangeNotify, Edit::PropertyRefreshLevels::ValuesOnly)
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->DataElement(AZ::Edit::UIHandlers::Slider, &DeferredFogComponentConfig::m_fogMinHeight,
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"Fog Bottom Height", "The height at which the fog layer starts")
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->Attribute(AZ::Edit::Attributes::Min, -5000.0f)
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->Attribute(AZ::Edit::Attributes::Max, 5000.0f)
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->Attribute(AZ::Edit::Attributes::SoftMin, -100.0f)
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->Attribute(AZ::Edit::Attributes::SoftMax, 1000.0f)
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->Attribute(AZ::Edit::Attributes::ChangeNotify, Edit::PropertyRefreshLevels::ValuesOnly)
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->DataElement(AZ::Edit::UIHandlers::Slider, &DeferredFogComponentConfig::m_fogMaxHeight,
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"Fog Max Height", "The height of the fog layer top")
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->Attribute(AZ::Edit::Attributes::Min, -5000.0f)
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->Attribute(AZ::Edit::Attributes::Max, 5000.0f)
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->Attribute(AZ::Edit::Attributes::SoftMin, -100.0f)
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->Attribute(AZ::Edit::Attributes::SoftMax, 1000.0f)
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->Attribute(AZ::Edit::Attributes::ChangeNotify, Edit::PropertyRefreshLevels::ValuesOnly)
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// Fog turbulence properties
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->DataElement(Edit::UIHandlers::CheckBox,
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&DeferredFogComponentConfig::m_useNoiseTextureShaderOption,
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"Enable Turbulence Properties",
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"Enable Turbulence Properties")
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->Attribute(Edit::Attributes::ChangeNotify, Edit::PropertyRefreshLevels::ValuesOnly)
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->DataElement(AZ::Edit::UIHandlers::LineEdit, &DeferredFogComponentConfig::m_noiseTexture,
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"Noise Texture", "The noise texture used for creating the fog turbulence")
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->Attribute(AZ::Edit::Attributes::ChangeNotify, Edit::PropertyRefreshLevels::ValuesOnly)
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// First noise octave
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->DataElement(AZ::Edit::UIHandlers::Vector2, &DeferredFogComponentConfig::m_noiseScaleUV,
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"Noise Texture First Octave Scale", "The scale of the first noise octave - higher indicates higher frequency / repetition")
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->Attribute(AZ::Edit::Attributes::ChangeNotify, Edit::PropertyRefreshLevels::ValuesOnly)
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->DataElement(AZ::Edit::UIHandlers::Vector2, &DeferredFogComponentConfig::m_noiseVelocityUV,
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"Noise Texture First Octave Velocity", "The velocity of the first noise octave UV coordinates")
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->Attribute(AZ::Edit::Attributes::ChangeNotify, Edit::PropertyRefreshLevels::ValuesOnly)
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// Second noise octave
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->DataElement(AZ::Edit::UIHandlers::Vector2, &DeferredFogComponentConfig::m_noiseScaleUV2,
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"Noise Texture Second Octave Scale", "The scale of the second noise octave - higher indicates higher frequency / repetition")
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->Attribute(AZ::Edit::Attributes::ChangeNotify, Edit::PropertyRefreshLevels::ValuesOnly)
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->DataElement(AZ::Edit::UIHandlers::Vector2, &DeferredFogComponentConfig::m_noiseVelocityUV2,
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"Noise Texture Second Octave Velocity", "The velocity of the second noise octave UV coordinates")
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->Attribute(AZ::Edit::Attributes::ChangeNotify, Edit::PropertyRefreshLevels::ValuesOnly)
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->DataElement(AZ::Edit::UIHandlers::Slider, &DeferredFogComponentConfig::m_octavesBlendFactor,
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"Octaves Blend Factor", "The blend factor between the noise octaves")
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->Attribute(AZ::Edit::Attributes::Min, 0.0f)
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->Attribute(AZ::Edit::Attributes::Max, 1.0f)
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->Attribute(AZ::Edit::Attributes::SoftMin, 0.2f)
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->Attribute(AZ::Edit::Attributes::SoftMax, 0.8f)
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->Attribute(AZ::Edit::Attributes::ChangeNotify, Edit::PropertyRefreshLevels::ValuesOnly)
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;
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}
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}
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if (auto behaviorContext = azrtti_cast<BehaviorContext*>(context))
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{
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behaviorContext->Class<EditorDeferredFogComponent>()->RequestBus("DeferredFogRequestsBus");
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behaviorContext->ConstantProperty("EditorDeferredFogComponentTypeId", BehaviorConstant(Uuid(DeferredFog::EditorDeferredFogComponentTypeId)))
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->Attribute(AZ::Script::Attributes::Module, "render")
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->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Automation);
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}
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}
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EditorDeferredFogComponent::EditorDeferredFogComponent(const DeferredFogComponentConfig& config)
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: BaseClass(config)
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{
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}
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u32 EditorDeferredFogComponent::OnConfigurationChanged()
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{
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m_controller.OnConfigChanged();
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return Edit::PropertyRefreshLevels::AttributesAndValues;
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}
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}
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}
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