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46 lines
1.6 KiB
C++
46 lines
1.6 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/Component/Component.h>
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#include <AzFramework/Application/Application.h>
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namespace AZ
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{
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namespace Render
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{
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//! System component that sets up necessary logic related to EditorMeshComponent.
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class EditorMeshSystemComponent
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: public AZ::Component
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, private AzFramework::ApplicationLifecycleEvents::Bus::Handler
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{
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public:
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AZ_COMPONENT(EditorMeshSystemComponent, "{4D332E3D-C4FC-410B-A915-8E234CBDD4EC}");
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static void Reflect(AZ::ReflectContext* context);
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static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
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static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible);
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static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required);
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static void GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent);
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protected:
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// AZ::Component interface overrides...
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void Activate() override;
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void Deactivate() override;
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private:
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// AzFramework::ApplicationLifecycleEvents overrides...
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void OnApplicationAboutToStop() override;
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void SetupThumbnails();
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void TeardownThumbnails();
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};
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} // namespace Render
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} // namespace AZ
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