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44 lines
1.2 KiB
C++
44 lines
1.2 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/Memory/SystemAllocator.h>
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#include <AzCore/RTTI/ReflectContext.h>
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#include <AzCore/std/containers/vector.h>
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#include <AzCore/std/string/string.h>
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namespace AZ
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{
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namespace Render
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{
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struct EditorMeshStatsForLod final
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{
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AZ_RTTI(EditorMeshStatsForLod, "{626E3AEB-0F7A-4777-BAF1-2BBA8C1857ED}");
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AZ_CLASS_ALLOCATOR(EditorMeshStatsForLod, SystemAllocator, 0);
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static void Reflect(ReflectContext* context);
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AZ::u32 m_meshCount = 0;
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AZ::u32 m_vertCount = 0;
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AZ::u32 m_triCount = 0;
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};
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struct EditorMeshStats final
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{
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AZ_RTTI(EditorMeshStats, "{68D0D3EF-17BB-46EA-B98F-51355402CCD6}");
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AZ_CLASS_ALLOCATOR(EditorMeshStats, SystemAllocator, 0);
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static void Reflect(ReflectContext* context);
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AZStd::string GetLodLabel(int index) const;
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AZStd::vector<EditorMeshStatsForLod> m_meshStatsForLod;
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};
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} // namespace Render
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} // namespace AZ
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