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113 lines
4.3 KiB
C++
113 lines
4.3 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <AzToolsFramework/API/EditorAssetSystemAPI.h>
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#include <QtConcurrent/QtConcurrent>
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#include <Source/Material/MaterialThumbnail.h>
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#include <Source/Thumbnails/ThumbnailUtils.h>
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namespace AZ
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{
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namespace LyIntegration
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{
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namespace Thumbnails
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{
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static constexpr const int MaterialThumbnailSize = 512; // 512 is the default size in render to texture pass
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//////////////////////////////////////////////////////////////////////////
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// MaterialThumbnail
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//////////////////////////////////////////////////////////////////////////
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MaterialThumbnail::MaterialThumbnail(AzToolsFramework::Thumbnailer::SharedThumbnailKey key)
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: Thumbnail(key)
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{
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m_assetId = GetAssetId(key, RPI::MaterialAsset::RTTI_Type());
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if (!m_assetId.IsValid())
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{
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AZ_Error("MaterialThumbnail", false, "Failed to find matching assetId for the thumbnailKey.");
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m_state = State::Failed;
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return;
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}
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AzToolsFramework::Thumbnailer::ThumbnailerRendererNotificationBus::Handler::BusConnect(key);
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AzFramework::AssetCatalogEventBus::Handler::BusConnect();
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}
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void MaterialThumbnail::LoadThread()
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{
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AzToolsFramework::Thumbnailer::ThumbnailerRendererRequestBus::QueueEvent(
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RPI::MaterialAsset::RTTI_Type(),
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&AzToolsFramework::Thumbnailer::ThumbnailerRendererRequests::RenderThumbnail,
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m_key,
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MaterialThumbnailSize);
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// wait for response from thumbnail renderer
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m_renderWait.acquire();
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}
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MaterialThumbnail::~MaterialThumbnail()
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{
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AzToolsFramework::Thumbnailer::ThumbnailerRendererNotificationBus::Handler::BusDisconnect();
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AzFramework::AssetCatalogEventBus::Handler::BusDisconnect();
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}
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void MaterialThumbnail::ThumbnailRendered(QPixmap& thumbnailImage)
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{
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m_pixmap = thumbnailImage;
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m_renderWait.release();
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}
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void MaterialThumbnail::ThumbnailFailedToRender()
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{
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m_state = State::Failed;
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m_renderWait.release();
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}
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void MaterialThumbnail::OnCatalogAssetChanged([[maybe_unused]] const AZ::Data::AssetId& assetId)
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{
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if (m_assetId == assetId &&
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m_state == State::Ready)
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{
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m_state = State::Unloaded;
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Load();
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}
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}
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//////////////////////////////////////////////////////////////////////////
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// MaterialThumbnailCache
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//////////////////////////////////////////////////////////////////////////
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MaterialThumbnailCache::MaterialThumbnailCache()
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: ThumbnailCache<MaterialThumbnail>()
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{
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}
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MaterialThumbnailCache::~MaterialThumbnailCache() = default;
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int MaterialThumbnailCache::GetPriority() const
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{
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// Material thumbnails override default source thumbnails, so carry higher priority
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return 1;
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}
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const char* MaterialThumbnailCache::GetProviderName() const
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{
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return ProviderName;
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}
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bool MaterialThumbnailCache::IsSupportedThumbnail(AzToolsFramework::Thumbnailer::SharedThumbnailKey key) const
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{
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return
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GetAssetId(key, RPI::MaterialAsset::RTTI_Type()).IsValid() &&
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// in case it's a source scene file, it will contain both material and model products
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// model thumbnails are handled by MeshThumbnail
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!GetAssetId(key, RPI::ModelAsset::RTTI_Type()).IsValid();
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}
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} // namespace Thumbnails
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} // namespace LyIntegration
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} // namespace AZ
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#include <Material/moc_MaterialThumbnail.cpp>
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