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97 lines
4.3 KiB
C++
97 lines
4.3 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#if !defined(Q_MOC_RUN)
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#include <AtomToolsFramework/DynamicProperty/DynamicPropertyGroup.h>
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#include <AtomToolsFramework/Inspector/InspectorWidget.h>
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#include <AzCore/Asset/AssetCommon.h>
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#include <AzCore/std/containers/unordered_map.h>
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#include <AzCore/std/containers/vector.h>
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#include <AzCore/std/string/string.h>
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#include <AzCore/std/function/function_base.h>
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#include <AzToolsFramework/UI/PropertyEditor/PropertyEditorAPI_Internals.h>
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#include <Material/EditorMaterialComponentUtil.h>
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#endif
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namespace AZ
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{
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namespace Render
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{
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namespace EditorMaterialComponentInspector
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{
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using PropertyChangedCallback = AZStd::function<void(const MaterialPropertyOverrideMap&)>;
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class MaterialPropertyInspector
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: public AtomToolsFramework::InspectorWidget
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, public AzToolsFramework::IPropertyEditorNotify
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{
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Q_OBJECT
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public:
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AZ_CLASS_ALLOCATOR(MaterialPropertyInspector, AZ::SystemAllocator, 0);
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explicit MaterialPropertyInspector(
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const AZStd::string& slotName, const AZ::Data::AssetId& assetId, PropertyChangedCallback propertyChangedCallback,
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QWidget* parent = nullptr);
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~MaterialPropertyInspector() override;
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bool LoadMaterial();
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// AtomToolsFramework::InspectorRequestBus::Handler overrides...
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void Reset() override;
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void Populate();
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void SetOverrides(const MaterialPropertyOverrideMap& propertyOverrideMap);
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bool SaveMaterial() const;
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bool SaveMaterialToSource() const;
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bool HasMaterialSource() const;
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bool HasMaterialParentSource() const;
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void OpenMaterialSourceInEditor() const;
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void OpenMaterialParentSourceInEditor() const;
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const EditorMaterialComponentUtil::MaterialEditData& GetEditData() const;
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private:
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// AzToolsFramework::IPropertyEditorNotify overrides...
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void BeforePropertyModified(AzToolsFramework::InstanceDataNode* pNode) override;
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void AfterPropertyModified(AzToolsFramework::InstanceDataNode* pNode) override;
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void SetPropertyEditingActive([[maybe_unused]] AzToolsFramework::InstanceDataNode* pNode) override {}
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void SetPropertyEditingComplete(AzToolsFramework::InstanceDataNode* pNode) override;
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void SealUndoStack() override {}
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void RequestPropertyContextMenu([[maybe_unused]] AzToolsFramework::InstanceDataNode*, const QPoint&) override {}
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void PropertySelectionChanged([[maybe_unused]] AzToolsFramework::InstanceDataNode*, bool) override {}
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void AddDetailsGroup();
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void AddUvNamesGroup();
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void RunPropertyChangedCallback();
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void RunEditorMaterialFunctors();
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void UpdateMaterialInstanceProperty(const AtomToolsFramework::DynamicProperty& property);
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// Tracking the property that is actively being edited in the inspector
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const AtomToolsFramework::DynamicProperty* m_activeProperty = {};
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AZStd::string m_slotName;
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AZ::Data::AssetId m_materialAssetId = {};
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EditorMaterialComponentUtil::MaterialEditData m_editData;
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PropertyChangedCallback m_propertyChangedCallback = {};
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AZ::Data::Instance<AZ::RPI::Material> m_materialInstance = {};
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AZStd::vector<AZ::RPI::Ptr<AZ::RPI::MaterialFunctor>> m_editorFunctors = {};
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AZ::RPI::MaterialPropertyFlags m_dirtyPropertyFlags = {};
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AZStd::unordered_map<AZStd::string, AtomToolsFramework::DynamicPropertyGroup> m_groups = {};
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};
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bool OpenInspectorDialog(
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const AZStd::string& slotName, const AZ::Data::AssetId& assetId, MaterialPropertyOverrideMap propertyOverrideMap,
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PropertyChangedCallback propertyChangedCallback);
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} // namespace EditorMaterialComponentInspector
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} // namespace Render
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} // namespace AZ
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