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538 lines
30 KiB
C++
538 lines
30 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <DiffuseGlobalIllumination/EditorDiffuseProbeGridComponent.h>
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#include <AzFramework/StringFunc/StringFunc.h>
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#include <AzToolsFramework/API/ToolsApplicationAPI.h>
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#include <AzToolsFramework/Entity/EditorEntityInfoBus.h>
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#include <AzToolsFramework/API/EditorAssetSystemAPI.h>
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#include <AzCore/Component/Entity.h>
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#include <AzCore/IO/SystemFile.h>
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#include <Atom/RPI.Reflect/Image/StreamingImagePoolAsset.h>
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#include <Atom/Utils/DdsFile.h>
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AZ_PUSH_DISABLE_WARNING(4251 4800, "-Wunknown-warning-option") // disable warnings spawned by QT
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#include <QApplication>
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#include <QMessageBox>
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AZ_POP_DISABLE_WARNING
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namespace AZ
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{
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namespace Render
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{
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void EditorDiffuseProbeGridComponent::Reflect(AZ::ReflectContext* context)
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{
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BaseClass::Reflect(context);
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if (AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serializeContext->Class<EditorDiffuseProbeGridComponent, BaseClass>()
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->Version(1, ConvertToEditorRenderComponentAdapter<1>)
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->Field("probeSpacingX", &EditorDiffuseProbeGridComponent::m_probeSpacingX)
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->Field("probeSpacingY", &EditorDiffuseProbeGridComponent::m_probeSpacingY)
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->Field("probeSpacingZ", &EditorDiffuseProbeGridComponent::m_probeSpacingZ)
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->Field("ambientMultiplier", &EditorDiffuseProbeGridComponent::m_ambientMultiplier)
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->Field("viewBias", &EditorDiffuseProbeGridComponent::m_viewBias)
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->Field("normalBias", &EditorDiffuseProbeGridComponent::m_normalBias)
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->Field("editorMode", &EditorDiffuseProbeGridComponent::m_editorMode)
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->Field("runtimeMode", &EditorDiffuseProbeGridComponent::m_runtimeMode)
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;
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if (AZ::EditContext* editContext = serializeContext->GetEditContext())
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{
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editContext->Class<EditorDiffuseProbeGridComponent>(
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"Diffuse Probe Grid", "The DiffuseProbeGrid component generates a grid of diffuse light probes for global illumination")
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->ClassElement(AZ::Edit::ClassElements::EditorData, "")
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->Attribute(AZ::Edit::Attributes::Category, "Atom")
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->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Component_Placeholder.svg")
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->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Component_Placeholder.svg")
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->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
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->Attribute(AZ::Edit::Attributes::AutoExpand, true)
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->Attribute(AZ::Edit::Attributes::PrimaryAssetType, AZ::AzTypeInfo<RPI::ModelAsset>::Uuid())
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->ClassElement(AZ::Edit::ClassElements::Group, "Probe Spacing")
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->Attribute(AZ::Edit::Attributes::AutoExpand, true)
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->DataElement(AZ::Edit::UIHandlers::Default, &EditorDiffuseProbeGridComponent::m_probeSpacingX, "X-Axis", "Meters between probes on the X-axis")
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->Attribute(AZ::Edit::Attributes::Min, 0.1f)
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->Attribute(AZ::Edit::Attributes::Suffix, " meters")
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->Attribute(AZ::Edit::Attributes::ChangeValidate, &EditorDiffuseProbeGridComponent::OnProbeSpacingValidateX)
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->Attribute(AZ::Edit::Attributes::ChangeNotify, &EditorDiffuseProbeGridComponent::OnProbeSpacingChanged)
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->DataElement(AZ::Edit::UIHandlers::Default, &EditorDiffuseProbeGridComponent::m_probeSpacingY, "Y-Axis", "Meters between probes on the Y-axis")
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->Attribute(AZ::Edit::Attributes::Min, 0.1f)
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->Attribute(AZ::Edit::Attributes::Suffix, " meters")
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->Attribute(AZ::Edit::Attributes::ChangeValidate, &EditorDiffuseProbeGridComponent::OnProbeSpacingValidateY)
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->Attribute(AZ::Edit::Attributes::ChangeNotify, &EditorDiffuseProbeGridComponent::OnProbeSpacingChanged)
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->DataElement(AZ::Edit::UIHandlers::Default, &EditorDiffuseProbeGridComponent::m_probeSpacingZ, "Z-Axis", "Meters between probes on the Z-axis")
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->Attribute(AZ::Edit::Attributes::Min, 0.1f)
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->Attribute(AZ::Edit::Attributes::Suffix, " meters")
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->Attribute(AZ::Edit::Attributes::ChangeValidate, &EditorDiffuseProbeGridComponent::OnProbeSpacingValidateZ)
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->Attribute(AZ::Edit::Attributes::ChangeNotify, &EditorDiffuseProbeGridComponent::OnProbeSpacingChanged)
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->ClassElement(AZ::Edit::ClassElements::Group, "Grid Settings")
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->Attribute(AZ::Edit::Attributes::AutoExpand, true)
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->DataElement(AZ::Edit::UIHandlers::Slider, &EditorDiffuseProbeGridComponent::m_ambientMultiplier, "Ambient Multiplier", "Multiplier for the irradiance intensity")
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->Attribute(AZ::Edit::Attributes::ChangeNotify, &EditorDiffuseProbeGridComponent::OnAmbientMultiplierChanged)
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->Attribute(Edit::Attributes::Decimals, 1)
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->Attribute(Edit::Attributes::Step, 0.1f)
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->Attribute(Edit::Attributes::Min, 0.0f)
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->Attribute(Edit::Attributes::Max, 10.0f)
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->DataElement(AZ::Edit::UIHandlers::Slider, &EditorDiffuseProbeGridComponent::m_viewBias, "View Bias", "View bias adjustment")
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->Attribute(AZ::Edit::Attributes::ChangeNotify, &EditorDiffuseProbeGridComponent::OnViewBiasChanged)
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->Attribute(Edit::Attributes::Decimals, 2)
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->Attribute(Edit::Attributes::Step, 0.1f)
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->Attribute(Edit::Attributes::Min, 0.0f)
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->Attribute(Edit::Attributes::Max, 1.0f)
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->DataElement(AZ::Edit::UIHandlers::Slider, &EditorDiffuseProbeGridComponent::m_normalBias, "Normal Bias", "Normal bias adjustment")
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->Attribute(AZ::Edit::Attributes::ChangeNotify, &EditorDiffuseProbeGridComponent::OnNormalBiasChanged)
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->Attribute(Edit::Attributes::Decimals, 2)
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->Attribute(Edit::Attributes::Step, 0.1f)
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->Attribute(Edit::Attributes::Min, 0.0f)
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->Attribute(Edit::Attributes::Max, 1.0f)
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->ClassElement(AZ::Edit::ClassElements::EditorData, "Grid mode")
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->Attribute(AZ::Edit::Attributes::AutoExpand, true)
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->DataElement(Edit::UIHandlers::ComboBox, &EditorDiffuseProbeGridComponent::m_editorMode, "Editor Mode", "Controls whether the editor uses RealTime or Baked diffuse GI. RealTime requires a ray-tracing capable GPU. Auto-Select will fallback to Baked if ray-tracing is not available")
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->Attribute(AZ::Edit::Attributes::ChangeValidate, &EditorDiffuseProbeGridComponent::OnModeChangeValidate)
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->Attribute(AZ::Edit::Attributes::ChangeNotify, &EditorDiffuseProbeGridComponent::OnEditorModeChanged)
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->EnumAttribute(DiffuseProbeGridMode::RealTime, "Real Time (Ray-Traced)")
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->EnumAttribute(DiffuseProbeGridMode::Baked, "Baked")
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->EnumAttribute(DiffuseProbeGridMode::AutoSelect, "Auto Select")
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->DataElement(Edit::UIHandlers::ComboBox, &EditorDiffuseProbeGridComponent::m_runtimeMode, "Runtime Mode", "Controls whether the runtime uses RealTime or Baked diffuse GI. RealTime requires a ray-tracing capable GPU. Auto-Select will fallback to Baked if ray-tracing is not available")
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->Attribute(AZ::Edit::Attributes::ChangeValidate, &EditorDiffuseProbeGridComponent::OnModeChangeValidate)
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->Attribute(AZ::Edit::Attributes::ChangeNotify, &EditorDiffuseProbeGridComponent::OnRuntimeModeChanged)
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->EnumAttribute(DiffuseProbeGridMode::RealTime, "Real Time (Ray-Traced)")
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->EnumAttribute(DiffuseProbeGridMode::Baked, "Baked")
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->EnumAttribute(DiffuseProbeGridMode::AutoSelect, "Auto Select")
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->ClassElement(AZ::Edit::ClassElements::Group, "Bake Textures")
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->Attribute(AZ::Edit::Attributes::AutoExpand, true)
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->UIElement(AZ::Edit::UIHandlers::Button, "Bake Textures", "Bake the Diffuse Probe Grid textures to static assets that will be used when the mode is set to Baked")
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->Attribute(AZ::Edit::Attributes::NameLabelOverride, "")
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->Attribute(AZ::Edit::Attributes::ButtonText, "Bake Textures")
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->Attribute(AZ::Edit::Attributes::ChangeNotify, &EditorDiffuseProbeGridComponent::BakeDiffuseProbeGrid)
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->Attribute(AZ::Edit::Attributes::Visibility, &EditorDiffuseProbeGridComponent::GetBakeDiffuseProbeGridVisibilitySetting)
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;
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editContext->Class<DiffuseProbeGridComponentController>(
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"DiffuseProbeGridComponentController", "")
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->ClassElement(AZ::Edit::ClassElements::EditorData, "")
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->Attribute(AZ::Edit::Attributes::AutoExpand, true)
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->DataElement(AZ::Edit::UIHandlers::Default, &DiffuseProbeGridComponentController::m_configuration, "Configuration", "")
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->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly)
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;
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}
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}
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if (auto behaviorContext = azrtti_cast<BehaviorContext*>(context))
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{
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behaviorContext->ConstantProperty("EditorDiffuseProbeGridComponentTypeId", BehaviorConstant(Uuid(EditorDiffuseProbeGridComponentTypeId)))
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->Attribute(AZ::Script::Attributes::Module, "render")
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->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Automation);
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}
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}
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EditorDiffuseProbeGridComponent::EditorDiffuseProbeGridComponent()
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{
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}
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EditorDiffuseProbeGridComponent::EditorDiffuseProbeGridComponent(const DiffuseProbeGridComponentConfig& config)
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: BaseClass(config)
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{
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}
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void EditorDiffuseProbeGridComponent::Activate()
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{
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BaseClass::Activate();
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AzFramework::EntityDebugDisplayEventBus::Handler::BusConnect(GetEntityId());
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AzToolsFramework::EditorComponentSelectionRequestsBus::Handler::BusConnect(GetEntityId());
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AZ::TickBus::Handler::BusConnect();
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AzToolsFramework::EditorEntityInfoNotificationBus::Handler::BusConnect();
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AZ::u64 entityId = (AZ::u64)GetEntityId();
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m_controller.m_configuration.m_entityId = entityId;
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}
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void EditorDiffuseProbeGridComponent::Deactivate()
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{
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AzToolsFramework::EditorEntityInfoNotificationBus::Handler::BusDisconnect();
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AZ::TickBus::Handler::BusDisconnect();
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AzToolsFramework::EditorComponentSelectionRequestsBus::Handler::BusDisconnect();
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AzFramework::EntityDebugDisplayEventBus::Handler::BusDisconnect();
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BaseClass::Deactivate();
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}
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void EditorDiffuseProbeGridComponent::OnTick([[maybe_unused]] float deltaTime, [[maybe_unused]] AZ::ScriptTimePoint time)
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{
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if (!m_controller.m_featureProcessor)
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{
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return;
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}
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DiffuseProbeGridComponentConfig& configuration = m_controller.m_configuration;
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// set the editor mode, which will override the runtime mode set by the controller
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if (!m_editorModeSet)
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{
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m_controller.m_featureProcessor->SetMode(m_controller.m_handle, configuration.m_editorMode);
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m_editorModeSet = true;
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}
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CheckTextureAssetNotification(configuration.m_bakedIrradianceTextureRelativePath, configuration.m_bakedIrradianceTextureAsset);
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CheckTextureAssetNotification(configuration.m_bakedDistanceTextureRelativePath, configuration.m_bakedDistanceTextureAsset);
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CheckTextureAssetNotification(configuration.m_bakedRelocationTextureRelativePath, configuration.m_bakedRelocationTextureAsset);
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CheckTextureAssetNotification(configuration.m_bakedClassificationTextureRelativePath, configuration.m_bakedClassificationTextureAsset);
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}
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void EditorDiffuseProbeGridComponent::CheckTextureAssetNotification(const AZStd::string& relativePath, Data::Asset<RPI::StreamingImageAsset>& configurationAsset)
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{
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Data::Asset<RPI::StreamingImageAsset> textureAsset;
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DiffuseProbeGridTextureNotificationType notificationType = DiffuseProbeGridTextureNotificationType::None;
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if (m_controller.m_featureProcessor->CheckTextureAssetNotification(relativePath + ".streamingimage", textureAsset, notificationType))
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{
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if (notificationType == DiffuseProbeGridTextureNotificationType::Ready)
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{
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// bake is complete, update configuration with the new baked texture asset
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AzToolsFramework::ScopedUndoBatch undoBatch("DiffuseProbeGrid Texture Bake");
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configurationAsset = { textureAsset.GetAs<RPI::StreamingImageAsset>(), AZ::Data::AssetLoadBehavior::PreLoad };
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SetDirty();
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if (m_controller.m_configuration.m_bakedIrradianceTextureAsset.IsReady() &&
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m_controller.m_configuration.m_bakedDistanceTextureAsset.IsReady() &&
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m_controller.m_configuration.m_bakedClassificationTextureAsset.IsReady() &&
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m_controller.m_configuration.m_bakedRelocationTextureAsset.IsReady())
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{
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m_controller.UpdateBakedTextures();
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}
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}
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else if (notificationType == DiffuseProbeGridTextureNotificationType::Error)
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{
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QMessageBox::information(
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QApplication::activeWindow(),
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"Diffuse Probe Grid",
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"Diffuse Probe Grid texture failed to bake, please check the Asset Processor for more information.",
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QMessageBox::Ok);
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}
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}
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}
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AZ::Aabb EditorDiffuseProbeGridComponent::GetEditorSelectionBoundsViewport([[maybe_unused]] const AzFramework::ViewportInfo& viewportInfo)
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{
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return m_controller.GetAabb();
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}
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bool EditorDiffuseProbeGridComponent::SupportsEditorRayIntersect()
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{
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return false;
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}
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void EditorDiffuseProbeGridComponent::OnEntityInfoUpdatedVisibility(AZ::EntityId entityId, bool visible)
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{
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if ((GetEntityId() == entityId) && !visible)
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{
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m_editorModeSet = false;
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}
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}
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AZ::Outcome<void, AZStd::string> EditorDiffuseProbeGridComponent::OnProbeSpacingValidateX(void* newValue, [[maybe_unused]] const AZ::Uuid& valueType)
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{
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if (!m_controller.m_featureProcessor)
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{
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return AZ::Failure(AZStd::string("This Diffuse Probe Grid entity is hidden, it must be visible in order to change the probe spacing."));
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}
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float newProbeSpacingX = *(reinterpret_cast<float*>(newValue));
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Vector3 newSpacing(newProbeSpacingX, m_probeSpacingY, m_probeSpacingZ);
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if (!m_controller.ValidateProbeSpacing(newSpacing))
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{
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return AZ::Failure(AZStd::string("Probe spacing exceeds max allowable grid size with current extents."));
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}
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return AZ::Success();
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}
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AZ::Outcome<void, AZStd::string> EditorDiffuseProbeGridComponent::OnProbeSpacingValidateY(void* newValue, [[maybe_unused]] const AZ::Uuid& valueType)
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{
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if (!m_controller.m_featureProcessor)
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{
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return AZ::Failure(AZStd::string("This Diffuse Probe Grid entity is hidden, it must be visible in order to change the probe spacing."));
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}
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float newProbeSpacingY = *(reinterpret_cast<float*>(newValue));
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Vector3 newSpacing(m_probeSpacingX, newProbeSpacingY, m_probeSpacingZ);
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if (!m_controller.ValidateProbeSpacing(newSpacing))
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{
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return AZ::Failure(AZStd::string("Probe spacing exceeds max allowable grid size with current extents."));
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}
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return AZ::Success();
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}
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AZ::Outcome<void, AZStd::string> EditorDiffuseProbeGridComponent::OnProbeSpacingValidateZ(void* newValue, [[maybe_unused]] const AZ::Uuid& valueType)
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{
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if (!m_controller.m_featureProcessor)
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{
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return AZ::Failure(AZStd::string("This Diffuse Probe Grid entity is hidden, it must be visible in order to change the probe spacing."));
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}
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float newProbeSpacingZ = *(reinterpret_cast<float*>(newValue));
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Vector3 newSpacing(m_probeSpacingX, m_probeSpacingY, newProbeSpacingZ);
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if (!m_controller.ValidateProbeSpacing(newSpacing))
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{
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return AZ::Failure(AZStd::string("Probe spacing exceeds max allowable grid size with current extents."));
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}
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return AZ::Success();
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}
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AZ::u32 EditorDiffuseProbeGridComponent::OnProbeSpacingChanged()
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{
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AZ::Vector3 probeSpacing(m_probeSpacingX, m_probeSpacingY, m_probeSpacingZ);
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m_controller.SetProbeSpacing(probeSpacing);
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return AZ::Edit::PropertyRefreshLevels::None;
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}
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AZ::u32 EditorDiffuseProbeGridComponent::OnAmbientMultiplierChanged()
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{
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m_controller.SetAmbientMultiplier(m_ambientMultiplier);
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return AZ::Edit::PropertyRefreshLevels::None;
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}
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AZ::u32 EditorDiffuseProbeGridComponent::OnViewBiasChanged()
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{
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m_controller.SetViewBias(m_viewBias);
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return AZ::Edit::PropertyRefreshLevels::None;
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}
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AZ::u32 EditorDiffuseProbeGridComponent::OnNormalBiasChanged()
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{
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m_controller.SetNormalBias(m_normalBias);
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return AZ::Edit::PropertyRefreshLevels::None;
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}
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AZ::u32 EditorDiffuseProbeGridComponent::OnEditorModeChanged()
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{
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// this will update the configuration and also change the DiffuseProbeGrid mode
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m_controller.SetEditorMode(m_editorMode);
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return AZ::Edit::PropertyRefreshLevels::EntireTree;
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}
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AZ::u32 EditorDiffuseProbeGridComponent::OnRuntimeModeChanged()
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{
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// this will only update the configuration
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m_controller.SetRuntimeMode(m_runtimeMode);
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return AZ::Edit::PropertyRefreshLevels::None;
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}
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AZ::Outcome<void, AZStd::string> EditorDiffuseProbeGridComponent::OnModeChangeValidate([[maybe_unused]] void* newValue, [[maybe_unused]] const AZ::Uuid& valueType)
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{
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DiffuseProbeGridMode newMode = (*(reinterpret_cast<DiffuseProbeGridMode*>(newValue)));
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if (newMode == DiffuseProbeGridMode::Baked || newMode == DiffuseProbeGridMode::AutoSelect)
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{
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if (!m_controller.m_configuration.m_bakedIrradianceTextureAsset.GetId().IsValid() ||
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!m_controller.m_configuration.m_bakedDistanceTextureAsset.GetId().IsValid() ||
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!m_controller.m_configuration.m_bakedRelocationTextureAsset.GetId().IsValid() ||
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!m_controller.m_configuration.m_bakedClassificationTextureAsset.GetId().IsValid())
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{
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return AZ::Failure(AZStd::string("Please bake textures before changing the Diffuse Probe Grid to Baked or Auto-Select mode."));
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}
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}
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return AZ::Success();
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}
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AZ::u32 EditorDiffuseProbeGridComponent::GetBakeDiffuseProbeGridVisibilitySetting()
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{
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// the Bake button is visible only when the editor mode is set to RealTime
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return m_editorMode == DiffuseProbeGridMode::RealTime ? AZ::Edit::PropertyVisibility::Show : AZ::Edit::PropertyVisibility::Hide;
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}
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AZ::u32 EditorDiffuseProbeGridComponent::BakeDiffuseProbeGrid()
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{
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if (m_bakeInProgress)
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{
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return AZ::Edit::PropertyRefreshLevels::None;
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}
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// retrieve entity visibility
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bool isHidden = false;
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AzToolsFramework::EditorEntityInfoRequestBus::EventResult(
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isHidden,
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GetEntityId(),
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&AzToolsFramework::EditorEntityInfoRequestBus::Events::IsHidden);
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// the entity must be visible in order to bake
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if (isHidden)
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{
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QMessageBox::information(
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QApplication::activeWindow(),
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"Diffuse Probe Grid",
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"This Diffuse Probe Grid entity is hidden, it must be visible in order to bake textures.",
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QMessageBox::Ok);
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return AZ::Edit::PropertyRefreshLevels::None;
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}
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DiffuseProbeGridComponentConfig& configuration = m_controller.m_configuration;
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// retrieve the source image paths from the configuration
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// Note: we need to make sure to use the same source image for each bake
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AZStd::string irradianceTextureRelativePath = ValidateOrCreateNewTexturePath(configuration.m_bakedIrradianceTextureRelativePath, DiffuseProbeGridIrradianceFileName);
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AZStd::string distanceTextureRelativePath = ValidateOrCreateNewTexturePath(configuration.m_bakedDistanceTextureRelativePath, DiffuseProbeGridDistanceFileName);
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AZStd::string relocationTextureRelativePath = ValidateOrCreateNewTexturePath(configuration.m_bakedRelocationTextureRelativePath, DiffuseProbeGridRelocationFileName);
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AZStd::string classificationTextureRelativePath = ValidateOrCreateNewTexturePath(configuration.m_bakedClassificationTextureRelativePath, DiffuseProbeGridClassificationFileName);
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// create the full paths
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char projectPath[AZ_MAX_PATH_LEN];
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AZ::IO::FileIOBase::GetInstance()->ResolvePath("@devassets@", projectPath, AZ_MAX_PATH_LEN);
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AZStd::string irradianceTextureFullPath;
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AzFramework::StringFunc::Path::Join(projectPath, irradianceTextureRelativePath.c_str(), irradianceTextureFullPath, true, true);
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AZStd::string distanceTextureFullPath;
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AzFramework::StringFunc::Path::Join(projectPath, distanceTextureRelativePath.c_str(), distanceTextureFullPath, true, true);
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AZStd::string relocationTextureFullPath;
|
|
AzFramework::StringFunc::Path::Join(projectPath, relocationTextureRelativePath.c_str(), relocationTextureFullPath, true, true);
|
|
AZStd::string classificationTextureFullPath;
|
|
AzFramework::StringFunc::Path::Join(projectPath, classificationTextureRelativePath.c_str(), classificationTextureFullPath, true, true);
|
|
|
|
// make sure the folder is created
|
|
AZStd::string diffuseProbeGridFolder;
|
|
AzFramework::StringFunc::Path::GetFolderPath(irradianceTextureFullPath.data(), diffuseProbeGridFolder);
|
|
AZ::IO::SystemFile::CreateDir(diffuseProbeGridFolder.c_str());
|
|
|
|
// check out the files in source control
|
|
CheckoutSourceTextureFile(irradianceTextureFullPath);
|
|
CheckoutSourceTextureFile(distanceTextureFullPath);
|
|
CheckoutSourceTextureFile(relocationTextureFullPath);
|
|
CheckoutSourceTextureFile(classificationTextureFullPath);
|
|
|
|
// update the configuration
|
|
AzToolsFramework::ScopedUndoBatch undoBatch("DiffuseProbeGrid bake");
|
|
configuration.m_bakedIrradianceTextureRelativePath = irradianceTextureRelativePath;
|
|
configuration.m_bakedDistanceTextureRelativePath = distanceTextureRelativePath;
|
|
configuration.m_bakedRelocationTextureRelativePath = relocationTextureRelativePath;
|
|
configuration.m_bakedClassificationTextureRelativePath = classificationTextureRelativePath;
|
|
SetDirty();
|
|
|
|
// callback for the texture readback
|
|
DiffuseProbeGridBakeTexturesCallback bakeTexturesCallback = [=](
|
|
DiffuseProbeGridTexture irradianceTexture,
|
|
DiffuseProbeGridTexture distanceTexture,
|
|
DiffuseProbeGridTexture relocationTexture,
|
|
DiffuseProbeGridTexture classificationTexture)
|
|
{
|
|
// irradiance
|
|
{
|
|
AZ::DdsFile::DdsFileData fileData = { irradianceTexture.m_size, irradianceTexture.m_format, irradianceTexture.m_data.get() };
|
|
[[maybe_unused]] const auto outcome = AZ::DdsFile::WriteFile(irradianceTextureFullPath, fileData);
|
|
AZ_Assert(outcome.IsSuccess(), "Failed to write Irradiance texture .dds file [%s]", irradianceTextureFullPath.c_str());
|
|
}
|
|
|
|
// distance
|
|
{
|
|
AZ::DdsFile::DdsFileData fileData = { distanceTexture.m_size, distanceTexture.m_format, distanceTexture.m_data.get() };
|
|
[[maybe_unused]] const auto outcome = AZ::DdsFile::WriteFile(distanceTextureFullPath, fileData);
|
|
AZ_Assert(outcome.IsSuccess(), "Failed to write Distance texture .dds file [%s]", distanceTextureFullPath.c_str());
|
|
}
|
|
|
|
// relocation
|
|
{
|
|
AZ::DdsFile::DdsFileData fileData = { relocationTexture.m_size, relocationTexture.m_format, relocationTexture.m_data.get() };
|
|
[[maybe_unused]] const auto outcome = AZ::DdsFile::WriteFile(relocationTextureFullPath, fileData);
|
|
AZ_Assert(outcome.IsSuccess(), "Failed to write Relocation texture .dds file [%s]", relocationTextureFullPath.c_str());
|
|
}
|
|
|
|
// classification
|
|
{
|
|
AZ::DdsFile::DdsFileData fileData = { classificationTexture.m_size, classificationTexture.m_format, classificationTexture.m_data.get() };
|
|
[[maybe_unused]] const auto outcome = AZ::DdsFile::WriteFile(classificationTextureFullPath, fileData);
|
|
AZ_Assert(outcome.IsSuccess(), "Failed to write Classification texture .dds file [%s]", classificationTextureFullPath.c_str());
|
|
}
|
|
|
|
m_bakeInProgress = false;
|
|
};
|
|
|
|
m_bakeInProgress = true;
|
|
m_controller.BakeTextures(bakeTexturesCallback);
|
|
|
|
while (m_bakeInProgress)
|
|
{
|
|
QApplication::processEvents();
|
|
AZStd::this_thread::sleep_for(AZStd::chrono::milliseconds(100));
|
|
}
|
|
|
|
QMessageBox::information(
|
|
QApplication::activeWindow(),
|
|
"Diffuse Probe Grid",
|
|
"Successfully baked Diffuse Probe Grid textures.",
|
|
QMessageBox::Ok);
|
|
|
|
return AZ::Edit::PropertyRefreshLevels::None;
|
|
}
|
|
|
|
AZStd::string EditorDiffuseProbeGridComponent::ValidateOrCreateNewTexturePath(const AZStd::string& configurationRelativePath, const char* fileSuffix)
|
|
{
|
|
AZStd::string relativePath = configurationRelativePath;
|
|
AZStd::string fullPath;
|
|
|
|
char projectPath[AZ_MAX_PATH_LEN];
|
|
AZ::IO::FileIOBase::GetInstance()->ResolvePath("@devassets@", projectPath, AZ_MAX_PATH_LEN);
|
|
|
|
if (!relativePath.empty())
|
|
{
|
|
// test to see if the texture file is actually there, if it was removed we need to
|
|
// generate a new filename, otherwise it will cause an error in the asset system
|
|
AzFramework::StringFunc::Path::Join(projectPath, configurationRelativePath.c_str(), fullPath, true, true);
|
|
|
|
if (!AZ::IO::FileIOBase::GetInstance()->Exists(fullPath.c_str()))
|
|
{
|
|
// file does not exist, clear the relative path so we generate a new name
|
|
relativePath.clear();
|
|
}
|
|
}
|
|
|
|
// build a new image path if necessary
|
|
if (relativePath.empty())
|
|
{
|
|
// the file name is a combination of the entity name, a UUID, and the filemask
|
|
Entity* entity = GetEntity();
|
|
AZ_Assert(entity, "DiffuseProbeGrid entity is null");
|
|
|
|
AZ::Uuid uuid = AZ::Uuid::CreateRandom();
|
|
AZStd::string uuidString;
|
|
uuid.ToString(uuidString);
|
|
|
|
relativePath = "DiffuseProbeGrids/" + entity->GetName() + uuidString + fileSuffix;
|
|
|
|
// replace any invalid filename characters
|
|
auto invalidCharacters = [](char letter)
|
|
{
|
|
return
|
|
letter == ':' || letter == '"' || letter == '\'' ||
|
|
letter == '{' || letter == '}' ||
|
|
letter == '<' || letter == '>';
|
|
};
|
|
AZStd::replace_if(relativePath.begin(), relativePath.end(), invalidCharacters, '_');
|
|
}
|
|
|
|
return relativePath;
|
|
}
|
|
|
|
void EditorDiffuseProbeGridComponent::CheckoutSourceTextureFile(const AZStd::string& fullPath)
|
|
{
|
|
bool checkedOutSuccessfully = false;
|
|
using ApplicationBus = AzToolsFramework::ToolsApplicationRequestBus;
|
|
ApplicationBus::BroadcastResult(
|
|
checkedOutSuccessfully,
|
|
&ApplicationBus::Events::RequestEditForFileBlocking,
|
|
fullPath.c_str(),
|
|
"Checking out for edit...",
|
|
ApplicationBus::Events::RequestEditProgressCallback());
|
|
}
|
|
} // namespace Render
|
|
} // namespace AZ
|