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o3de/Gems/AtomLyIntegration/CommonFeatures/Code/Source/DiffuseGlobalIllumination/EditorDiffuseGlobalIllumina...

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1.4 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzToolsFramework/ToolsComponents/EditorComponentAdapter.h>
#include <DiffuseGlobalIllumination/DiffuseGlobalIlluminationComponent.h>
namespace AZ
{
namespace Render
{
class EditorDiffuseGlobalIlluminationComponent final
: public AzToolsFramework::Components::EditorComponentAdapter<DiffuseGlobalIlluminationComponentController, DiffuseGlobalIlluminationComponent, DiffuseGlobalIlluminationComponentConfig>
{
public:
using BaseClass = AzToolsFramework::Components::EditorComponentAdapter<DiffuseGlobalIlluminationComponentController, DiffuseGlobalIlluminationComponent, DiffuseGlobalIlluminationComponentConfig>;
AZ_EDITOR_COMPONENT(AZ::Render::EditorDiffuseGlobalIlluminationComponent, EditorDiffuseGlobalIlluminationComponentTypeId, BaseClass);
static void Reflect(AZ::ReflectContext* context);
EditorDiffuseGlobalIlluminationComponent() = default;
EditorDiffuseGlobalIlluminationComponent(const DiffuseGlobalIlluminationComponentConfig& config);
//! EditorRenderComponentAdapter overrides...
AZ::u32 OnConfigurationChanged() override;
};
} // namespace Render
} // namespace AZ