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o3de/Gems/AtomLyIntegration/CommonFeatures/Code/Source/DiffuseGlobalIllumination/DiffuseGlobalIlluminationCo...

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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Component/Component.h>
#include <AzFramework/Components/ComponentAdapter.h>
#include <DiffuseGlobalIllumination/DiffuseGlobalIlluminationComponentConfig.h>
#include <DiffuseGlobalIllumination/DiffuseGlobalIlluminationComponentConstants.h>
#include <DiffuseGlobalIllumination/DiffuseGlobalIlluminationComponentController.h>
namespace AZ
{
namespace Render
{
class DiffuseGlobalIlluminationComponent final
: public AzFramework::Components::ComponentAdapter<DiffuseGlobalIlluminationComponentController, DiffuseGlobalIlluminationComponentConfig>
{
public:
using BaseClass = AzFramework::Components::ComponentAdapter<DiffuseGlobalIlluminationComponentController, DiffuseGlobalIlluminationComponentConfig>;
AZ_COMPONENT(AZ::Render::DiffuseGlobalIlluminationComponent, DiffuseGlobalIlluminationComponentTypeId , BaseClass);
DiffuseGlobalIlluminationComponent() = default;
DiffuseGlobalIlluminationComponent(const DiffuseGlobalIlluminationComponentConfig& config);
static void Reflect(AZ::ReflectContext* context);
};
} // namespace Render
} // namespace AZ