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36 lines
1.1 KiB
C++
36 lines
1.1 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/RTTI/TypeInfo.h>
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#include <AzFramework/Components/ComponentAdapter.h>
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#include <Decals/DecalComponentController.h>
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#include <AzCore/RTTI/BehaviorContext.h>
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#include <AtomLyIntegration/CommonFeatures/Decals/DecalConstants.h>
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namespace AZ
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{
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namespace Render
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{
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class DecalComponent final
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: public AzFramework::Components::ComponentAdapter<DecalComponentController, DecalComponentConfig>
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{
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public:
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using BaseClass = AzFramework::Components::ComponentAdapter<DecalComponentController, DecalComponentConfig>;
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AZ_COMPONENT(AZ::Render::DecalComponent, DecalComponentTypeId, BaseClass);
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DecalComponent() = default;
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DecalComponent(const DecalComponentConfig& config);
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static void Reflect(AZ::ReflectContext* context);
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};
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} // namespace Render
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} // namespace AZ
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