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AreaLightComponent.cpp
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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AreaLightComponent.h
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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AreaLightComponentConfig.cpp
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Fixing the softening boundary width editor options
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4 years ago |
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AreaLightComponentController.cpp
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fixed AtomLyIntegration
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4 years ago |
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AreaLightComponentController.h
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Expose shadow bias to component & feature processors. (#2406)
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4 years ago |
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CapsuleLightDelegate.cpp
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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CapsuleLightDelegate.h
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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DirectionalLightComponent.cpp
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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DirectionalLightComponent.h
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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DirectionalLightComponentConfig.cpp
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Adding receiver plane bias to directional shadows (#3305)
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4 years ago |
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DirectionalLightComponentController.cpp
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Adding receiver plane bias to directional shadows (#3305)
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4 years ago |
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DirectionalLightComponentController.h
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Adding receiver plane bias to directional shadows (#3305)
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4 years ago |
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DiskLightDelegate.cpp
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fixed AtomLyIntegration
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4 years ago |
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DiskLightDelegate.h
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Expose shadow bias to component & feature processors. (#2406)
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4 years ago |
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EditorAreaLightComponent.cpp
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Fixing the softening boundary width editor options
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4 years ago |
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EditorAreaLightComponent.h
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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EditorDirectionalLightComponent.cpp
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Adding receiver plane bias to directional shadows (#3305)
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4 years ago |
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EditorDirectionalLightComponent.h
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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LightDelegateBase.h
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Expose shadow bias to component & feature processors. (#2406)
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4 years ago |
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LightDelegateBase.inl
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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LightDelegateInterface.h
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Expose shadow bias to component & feature processors. (#2406)
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4 years ago |
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PolygonLightDelegate.cpp
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AtomLyIntegration
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4 years ago |
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PolygonLightDelegate.h
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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QuadLightDelegate.cpp
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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QuadLightDelegate.h
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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SimplePointLightDelegate.cpp
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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SimplePointLightDelegate.h
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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SimpleSpotLightDelegate.cpp
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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SimpleSpotLightDelegate.h
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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SphereLightDelegate.cpp
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change conversions to static_cast
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4 years ago |
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SphereLightDelegate.h
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Expose shadow bias to component & feature processors. (#2406)
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4 years ago |