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o3de/Gems/AtomLyIntegration/CommonFeatures/Code/Source/CoreLights
mrieggeramzn e15634a867
Adding receiver plane bias to directional shadows (#3305)
* Adding receiver plane bias to directional shadows

* fixing whitespace issue

* Slight spelling change
4 years ago
..
AreaLightComponent.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
AreaLightComponent.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
AreaLightComponentConfig.cpp Fixing the softening boundary width editor options 4 years ago
AreaLightComponentController.cpp fixed AtomLyIntegration 4 years ago
AreaLightComponentController.h Expose shadow bias to component & feature processors. (#2406) 4 years ago
CapsuleLightDelegate.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
CapsuleLightDelegate.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
DirectionalLightComponent.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
DirectionalLightComponent.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
DirectionalLightComponentConfig.cpp Adding receiver plane bias to directional shadows (#3305) 4 years ago
DirectionalLightComponentController.cpp Adding receiver plane bias to directional shadows (#3305) 4 years ago
DirectionalLightComponentController.h Adding receiver plane bias to directional shadows (#3305) 4 years ago
DiskLightDelegate.cpp fixed AtomLyIntegration 4 years ago
DiskLightDelegate.h Expose shadow bias to component & feature processors. (#2406) 4 years ago
EditorAreaLightComponent.cpp Fixing the softening boundary width editor options 4 years ago
EditorAreaLightComponent.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
EditorDirectionalLightComponent.cpp Adding receiver plane bias to directional shadows (#3305) 4 years ago
EditorDirectionalLightComponent.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
LightDelegateBase.h Expose shadow bias to component & feature processors. (#2406) 4 years ago
LightDelegateBase.inl Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
LightDelegateInterface.h Expose shadow bias to component & feature processors. (#2406) 4 years ago
PolygonLightDelegate.cpp AtomLyIntegration 4 years ago
PolygonLightDelegate.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
QuadLightDelegate.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
QuadLightDelegate.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
SimplePointLightDelegate.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
SimplePointLightDelegate.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
SimpleSpotLightDelegate.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
SimpleSpotLightDelegate.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
SphereLightDelegate.cpp change conversions to static_cast 4 years ago
SphereLightDelegate.h Expose shadow bias to component & feature processors. (#2406) 4 years ago