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463 lines
23 KiB
C++
463 lines
23 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <AzTest/AzTest.h>
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#include <Common/RPITestFixture.h>
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#include <Common/ShaderAssetTestUtils.h>
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#include <Atom/RPI.Public/Shader/ShaderResourceGroup.h>
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#include <Atom/RPI.Public/Buffer/Buffer.h>
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#include <Atom/RPI.Reflect/Buffer/BufferAssetCreator.h>
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#include <Atom/RPI.Reflect/ResourcePoolAssetCreator.h>
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namespace UnitTest
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{
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using namespace AZ;
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using namespace RPI;
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class ShaderResourceGroupBufferTests
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: public RPITestFixture
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{
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protected:
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Data::Asset<ShaderAsset> m_testSrgShaderAsset;
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RHI::Ptr<RHI::ShaderResourceGroupLayout> m_testSrgLayout;
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Data::Instance<ShaderResourceGroup> m_testSrg;
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Data::Asset<ResourcePoolAsset> m_bufferPoolAsset;
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Data::Asset<BufferAsset> m_shortBufferAsset;
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Data::Asset<BufferAsset> m_mediumBufferAsset;
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Data::Asset<BufferAsset> m_longBufferAsset;
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Data::Instance<Buffer> m_shortBuffer;
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Data::Instance<Buffer> m_mediumBuffer;
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Data::Instance<Buffer> m_longBuffer;
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Ptr<RHI::BufferView> m_bufferViewA;
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Ptr<RHI::BufferView> m_bufferViewB;
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Ptr<RHI::BufferView> m_bufferViewC;
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AZStd::vector<Data::Instance<Buffer>> m_threeBuffers;
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AZStd::vector<const RHI::BufferView*> m_threeBufferViews;
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const RHI::ShaderInputBufferIndex m_indexOfBufferA{ 0 };
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const RHI::ShaderInputBufferIndex m_indexOfBufferB{ 1 };
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const RHI::ShaderInputBufferIndex m_indexOfBufferArray{ 2 };
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const RHI::ShaderInputBufferIndex m_indexOfBufferInvalid{ 3 };
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RHI::Ptr<RHI::ShaderResourceGroupLayout> CreateTestSrgLayout(const char* nameId)
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{
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RHI::Ptr<RHI::ShaderResourceGroupLayout> srgLayout = RHI::ShaderResourceGroupLayout::Create();
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srgLayout->SetName(Name(nameId));
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srgLayout->SetBindingSlot(0);
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srgLayout->AddShaderInput(RHI::ShaderInputBufferDescriptor{ Name{ "MyBufferA" }, RHI::ShaderInputBufferAccess::Read, RHI::ShaderInputBufferType::Raw, 1, 4, 1 });
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srgLayout->AddShaderInput(RHI::ShaderInputBufferDescriptor{ Name{ "MyBufferB" }, RHI::ShaderInputBufferAccess::Read, RHI::ShaderInputBufferType::Raw, 1, 4, 2 });
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srgLayout->AddShaderInput(RHI::ShaderInputBufferDescriptor{ Name{ "MyBufferArray" }, RHI::ShaderInputBufferAccess::Read, RHI::ShaderInputBufferType::Raw, 3, 4, 3 });
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srgLayout->Finalize();
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return srgLayout;
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}
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Data::Asset<ResourcePoolAsset> CreateTestBufferPoolAsset()
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{
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Data::Asset<ResourcePoolAsset> asset;
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auto bufferPoolDesc = AZStd::make_unique<RHI::BufferPoolDescriptor>();
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bufferPoolDesc->m_bindFlags = RHI::BufferBindFlags::ShaderRead;
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bufferPoolDesc->m_heapMemoryLevel = RHI::HeapMemoryLevel::Host;
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ResourcePoolAssetCreator creator;
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creator.Begin(Uuid::CreateRandom());
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creator.SetPoolDescriptor(AZStd::move(bufferPoolDesc));
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creator.SetPoolName("TestPool");
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creator.End(asset);
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return asset;
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}
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Data::Asset<BufferAsset> CreateTestBufferAsset(const char* bufferStringContent)
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{
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const uint32_t bufferSize = static_cast<uint32_t>(strlen(bufferStringContent));
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Data::Asset<BufferAsset> asset;
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BufferAssetCreator bufferCreator;
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bufferCreator.Begin(Uuid::CreateRandom());
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bufferCreator.SetBuffer(bufferStringContent, bufferSize, RHI::BufferDescriptor{ RHI::BufferBindFlags::ShaderRead, bufferSize });
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bufferCreator.SetBufferViewDescriptor(RHI::BufferViewDescriptor::CreateRaw(0, bufferSize));
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bufferCreator.SetPoolAsset(m_bufferPoolAsset);
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bufferCreator.End(asset);
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return asset;
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}
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void SetUp() override
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{
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RPITestFixture::SetUp();
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m_testSrgLayout = CreateTestSrgLayout("TestSrg");
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m_testSrgShaderAsset = CreateTestShaderAsset(Uuid::CreateRandom(), m_testSrgLayout);
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m_testSrg = ShaderResourceGroup::Create(m_testSrgShaderAsset, AZ::RPI::DefaultSupervariantIndex, m_testSrgLayout->GetName());
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m_bufferPoolAsset = CreateTestBufferPoolAsset();
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m_shortBufferAsset = CreateTestBufferAsset("Short");
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m_mediumBufferAsset = CreateTestBufferAsset("Medium length buffer");
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m_longBufferAsset = CreateTestBufferAsset("This buffer is longer than the other two");
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m_shortBuffer = Buffer::FindOrCreate(m_shortBufferAsset);
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m_mediumBuffer = Buffer::FindOrCreate(m_mediumBufferAsset);
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m_longBuffer = Buffer::FindOrCreate(m_longBufferAsset);
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m_threeBuffers = { m_shortBuffer, m_mediumBuffer, m_longBuffer };
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m_bufferViewA = m_longBuffer->GetRHIBuffer()->GetBufferView(RHI::BufferViewDescriptor::CreateRaw(5, 6));
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m_bufferViewB = m_longBuffer->GetRHIBuffer()->GetBufferView(RHI::BufferViewDescriptor::CreateRaw(15, 4));
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m_bufferViewC = m_longBuffer->GetRHIBuffer()->GetBufferView(RHI::BufferViewDescriptor::CreateRaw(22, 18));
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m_threeBufferViews = { m_bufferViewA.get(), m_bufferViewB.get(), m_bufferViewC.get() };
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}
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void TearDown() override
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{
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m_testSrgLayout = nullptr;
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m_testSrg = nullptr;
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m_testSrgShaderAsset.Reset();
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m_shortBufferAsset.Reset();
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m_mediumBufferAsset.Reset();
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m_longBufferAsset.Reset();
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m_bufferPoolAsset.Reset();
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m_threeBuffers = AZStd::vector<Data::Instance<Buffer>>();
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m_threeBufferViews = AZStd::vector<const RHI::BufferView*>();
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m_bufferViewA = nullptr;
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m_bufferViewB = nullptr;
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m_bufferViewC = nullptr;
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m_shortBuffer = nullptr;
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m_mediumBuffer = nullptr;
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m_longBuffer = nullptr;
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RPITestFixture::TearDown();
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}
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};
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TEST_F(ShaderResourceGroupBufferTests, TestInvalidInputIndex)
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{
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// Test invalid indexes for all get/set functions
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const int bufferInvalidArrayOffset = 3;
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AZ_TEST_START_ASSERTTEST;
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// Buffers...
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EXPECT_FALSE(m_testSrg->SetBuffer(m_indexOfBufferInvalid, m_shortBuffer));
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EXPECT_FALSE(m_testSrg->GetBuffer(m_indexOfBufferInvalid));
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EXPECT_FALSE(m_testSrg->SetBuffer(m_indexOfBufferInvalid, m_shortBuffer, 1));
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EXPECT_FALSE(m_testSrg->SetBuffer(m_indexOfBufferArray, m_shortBuffer, bufferInvalidArrayOffset));
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EXPECT_FALSE(m_testSrg->GetBuffer(m_indexOfBufferInvalid, 1));
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EXPECT_FALSE(m_testSrg->GetBuffer(m_indexOfBufferArray, bufferInvalidArrayOffset));
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EXPECT_FALSE(m_testSrg->SetBufferArray(m_indexOfBufferInvalid, m_threeBuffers));
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EXPECT_FALSE(m_testSrg->SetBufferArray(m_indexOfBufferInvalid, m_threeBuffers, 0));
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EXPECT_EQ(0, m_testSrg->GetBufferArray(m_indexOfBufferInvalid).size());
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// Buffer Views...
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EXPECT_FALSE(m_testSrg->SetBufferView(m_indexOfBufferInvalid, m_bufferViewA.get()));
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EXPECT_FALSE(m_testSrg->GetBufferView(m_indexOfBufferInvalid));
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EXPECT_FALSE(m_testSrg->SetBufferView(m_indexOfBufferInvalid, m_bufferViewA.get(), 1));
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EXPECT_FALSE(m_testSrg->GetBufferView(m_indexOfBufferInvalid, 1));
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EXPECT_FALSE(m_testSrg->SetBufferView(m_indexOfBufferArray, m_bufferViewA.get(), bufferInvalidArrayOffset));
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EXPECT_FALSE(m_testSrg->GetBufferView(m_indexOfBufferArray, bufferInvalidArrayOffset));
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EXPECT_FALSE(m_testSrg->SetBufferViewArray(m_indexOfBufferInvalid, m_threeBufferViews));
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EXPECT_FALSE(m_testSrg->SetBufferViewArray(m_indexOfBufferInvalid, m_threeBufferViews, 0));
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EXPECT_EQ(0, m_testSrg->GetBufferViewArray(m_indexOfBufferInvalid).size());
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AZ_TEST_STOP_ASSERTTEST(18);
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}
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TEST_F(ShaderResourceGroupBufferTests, TestSetGetBuffer)
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{
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// Test basic set/get operation...
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EXPECT_TRUE(m_testSrg->SetBuffer(m_indexOfBufferA, m_shortBuffer));
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EXPECT_TRUE(m_testSrg->SetBuffer(m_indexOfBufferB, m_mediumBuffer));
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EXPECT_EQ(m_shortBuffer, m_testSrg->GetBuffer(m_indexOfBufferA));
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EXPECT_EQ(m_mediumBuffer, m_testSrg->GetBuffer(m_indexOfBufferB));
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m_testSrg->Compile();
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EXPECT_EQ(m_shortBuffer->GetBufferView(), m_testSrg->GetRHIShaderResourceGroup()->GetData().GetBufferView(m_indexOfBufferA, 0));
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EXPECT_EQ(m_mediumBuffer->GetBufferView(), m_testSrg->GetRHIShaderResourceGroup()->GetData().GetBufferView(m_indexOfBufferB, 0));
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// Test changing back to null...
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ProcessQueuedSrgCompilations(m_testSrgShaderAsset, m_testSrgLayout->GetName());
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EXPECT_TRUE(m_testSrg->SetBuffer(m_indexOfBufferA, nullptr));
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m_testSrg->Compile();
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EXPECT_EQ(nullptr, m_testSrg->GetBuffer(m_indexOfBufferA));
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EXPECT_EQ(nullptr, m_testSrg->GetRHIShaderResourceGroup()->GetData().GetBufferView(m_indexOfBufferA, 0));
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}
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TEST_F(ShaderResourceGroupBufferTests, TestSetGetBufferAtOffset)
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{
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// Test basic set/get operation...
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EXPECT_TRUE(m_testSrg->SetBuffer(m_indexOfBufferArray, m_shortBuffer, 0));
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EXPECT_TRUE(m_testSrg->SetBuffer(m_indexOfBufferArray, m_mediumBuffer, 1));
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EXPECT_TRUE(m_testSrg->SetBuffer(m_indexOfBufferArray, m_longBuffer, 2));
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EXPECT_EQ(m_shortBuffer, m_testSrg->GetBuffer(m_indexOfBufferArray, 0));
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EXPECT_EQ(m_mediumBuffer, m_testSrg->GetBuffer(m_indexOfBufferArray, 1));
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EXPECT_EQ(m_longBuffer, m_testSrg->GetBuffer(m_indexOfBufferArray, 2));
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m_testSrg->Compile();
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EXPECT_EQ(m_shortBuffer->GetBufferView(), m_testSrg->GetRHIShaderResourceGroup()->GetData().GetBufferView(m_indexOfBufferArray, 0));
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EXPECT_EQ(m_mediumBuffer->GetBufferView(), m_testSrg->GetRHIShaderResourceGroup()->GetData().GetBufferView(m_indexOfBufferArray, 1));
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EXPECT_EQ(m_longBuffer->GetBufferView(), m_testSrg->GetRHIShaderResourceGroup()->GetData().GetBufferView(m_indexOfBufferArray, 2));
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// Test changing back to null...
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ProcessQueuedSrgCompilations(m_testSrgShaderAsset, m_testSrgLayout->GetName());
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EXPECT_TRUE(m_testSrg->SetBuffer(m_indexOfBufferArray, nullptr, 1));
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m_testSrg->Compile();
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EXPECT_EQ(nullptr, m_testSrg->GetBuffer(m_indexOfBufferArray, 1));
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EXPECT_EQ(nullptr, m_testSrg->GetRHIShaderResourceGroup()->GetData().GetBufferView(m_indexOfBufferArray, 1));
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}
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TEST_F(ShaderResourceGroupBufferTests, TestSetGetBufferArray)
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{
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// Test basic set/get operation...
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EXPECT_TRUE(m_testSrg->SetBufferArray(m_indexOfBufferArray, m_threeBuffers));
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m_testSrg->Compile();
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EXPECT_EQ(3, m_testSrg->GetBufferArray(m_indexOfBufferArray).size());
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EXPECT_EQ(m_threeBuffers[0], m_testSrg->GetBufferArray(m_indexOfBufferArray)[0]);
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EXPECT_EQ(m_threeBuffers[1], m_testSrg->GetBufferArray(m_indexOfBufferArray)[1]);
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EXPECT_EQ(m_threeBuffers[2], m_testSrg->GetBufferArray(m_indexOfBufferArray)[2]);
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EXPECT_EQ(m_threeBuffers[0], m_testSrg->GetBuffer(m_indexOfBufferArray, 0));
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EXPECT_EQ(m_threeBuffers[1], m_testSrg->GetBuffer(m_indexOfBufferArray, 1));
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EXPECT_EQ(m_threeBuffers[2], m_testSrg->GetBuffer(m_indexOfBufferArray, 2));
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EXPECT_EQ(m_threeBuffers[0]->GetBufferView(), m_testSrg->GetRHIShaderResourceGroup()->GetData().GetBufferView(m_indexOfBufferArray, 0));
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EXPECT_EQ(m_threeBuffers[1]->GetBufferView(), m_testSrg->GetRHIShaderResourceGroup()->GetData().GetBufferView(m_indexOfBufferArray, 1));
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EXPECT_EQ(m_threeBuffers[2]->GetBufferView(), m_testSrg->GetRHIShaderResourceGroup()->GetData().GetBufferView(m_indexOfBufferArray, 2));
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// Test replacing just two buffers including changing one buffer back to null...
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ProcessQueuedSrgCompilations(m_testSrgShaderAsset, m_testSrgLayout->GetName());
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AZStd::vector<Data::Instance<Buffer>> alternateBuffers = { m_mediumBuffer, nullptr };
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EXPECT_TRUE(m_testSrg->SetBufferArray(m_indexOfBufferArray, alternateBuffers));
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m_testSrg->Compile();
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EXPECT_TRUE(m_testSrg->GetBufferArray(m_indexOfBufferArray).size());
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EXPECT_EQ(m_mediumBuffer, m_testSrg->GetBuffer(m_indexOfBufferArray, 0));
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EXPECT_EQ(nullptr, m_testSrg->GetBuffer(m_indexOfBufferArray, 1));
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EXPECT_EQ(m_longBuffer, m_testSrg->GetBuffer(m_indexOfBufferArray, 2)); // remains unchanged
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}
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TEST_F(ShaderResourceGroupBufferTests, TestSetGetBufferArray_ValidationFailure)
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{
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// Make sure the no changes are made when a validation failure is detected
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AZStd::vector<Data::Instance<Buffer>> tooManyBuffers{ 4, m_shortBuffer };
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AZ_TEST_START_ASSERTTEST;
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EXPECT_FALSE(m_testSrg->SetBufferArray(m_indexOfBufferArray, tooManyBuffers));
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AZ_TEST_STOP_ASSERTTEST(1);
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m_testSrg->Compile();
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EXPECT_EQ(nullptr, m_testSrg->GetBuffer(m_indexOfBufferArray, 0));
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EXPECT_EQ(nullptr, m_testSrg->GetBuffer(m_indexOfBufferArray, 1));
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EXPECT_EQ(nullptr, m_testSrg->GetBuffer(m_indexOfBufferArray, 2));
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EXPECT_EQ(nullptr, m_testSrg->GetBufferView(m_indexOfBufferArray, 0));
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EXPECT_EQ(nullptr, m_testSrg->GetBufferView(m_indexOfBufferArray, 1));
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EXPECT_EQ(nullptr, m_testSrg->GetBufferView(m_indexOfBufferArray, 2));
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}
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TEST_F(ShaderResourceGroupBufferTests, TestSetBufferArrayAtOffset)
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{
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AZStd::vector<Data::Instance<Buffer>> twoBuffers = { m_mediumBuffer, m_longBuffer };
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// Test set operation, skipping the first element...
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EXPECT_TRUE(m_testSrg->SetBufferArray(m_indexOfBufferArray, twoBuffers, 1));
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m_testSrg->Compile();
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EXPECT_EQ(3, m_testSrg->GetBufferArray(m_indexOfBufferArray).size());
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EXPECT_EQ(nullptr, m_testSrg->GetBufferArray(m_indexOfBufferArray)[0]);
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EXPECT_EQ(twoBuffers[0], m_testSrg->GetBufferArray(m_indexOfBufferArray)[1]);
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EXPECT_EQ(twoBuffers[1], m_testSrg->GetBufferArray(m_indexOfBufferArray)[2]);
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EXPECT_EQ(nullptr, m_testSrg->GetBuffer(m_indexOfBufferArray, 0));
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EXPECT_EQ(twoBuffers[0], m_testSrg->GetBuffer(m_indexOfBufferArray, 1));
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EXPECT_EQ(twoBuffers[1], m_testSrg->GetBuffer(m_indexOfBufferArray, 2));
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EXPECT_EQ(nullptr, m_testSrg->GetRHIShaderResourceGroup()->GetData().GetBufferView(m_indexOfBufferArray, 0));
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EXPECT_EQ(twoBuffers[0]->GetBufferView(), m_testSrg->GetRHIShaderResourceGroup()->GetData().GetBufferView(m_indexOfBufferArray, 1));
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EXPECT_EQ(twoBuffers[1]->GetBufferView(), m_testSrg->GetRHIShaderResourceGroup()->GetData().GetBufferView(m_indexOfBufferArray, 2));
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}
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TEST_F(ShaderResourceGroupBufferTests, TestSetBufferArrayAtOffset_ValidationFailure)
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{
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// Make sure the no changes are made when a validation failure is detected
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// 3 entries is too many because we will start at an offset of 1
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AZStd::vector<Data::Instance<Buffer>> tooManyBuffers{ 3, m_shortBuffer };
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AZ_TEST_START_ASSERTTEST;
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EXPECT_FALSE(m_testSrg->SetBufferArray(m_indexOfBufferArray, tooManyBuffers, 1));
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AZ_TEST_STOP_ASSERTTEST(1);
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m_testSrg->Compile();
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EXPECT_EQ(nullptr, m_testSrg->GetBuffer(m_indexOfBufferArray, 0));
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EXPECT_EQ(nullptr, m_testSrg->GetBuffer(m_indexOfBufferArray, 1));
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EXPECT_EQ(nullptr, m_testSrg->GetBuffer(m_indexOfBufferArray, 2));
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EXPECT_EQ(nullptr, m_testSrg->GetBufferView(m_indexOfBufferArray, 0));
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EXPECT_EQ(nullptr, m_testSrg->GetBufferView(m_indexOfBufferArray, 1));
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EXPECT_EQ(nullptr, m_testSrg->GetBufferView(m_indexOfBufferArray, 2));
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}
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TEST_F(ShaderResourceGroupBufferTests, TestSetGetBufferView)
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{
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// Set some RPI::Buffers first, just to make sure these get cleared when setting an RPI::BufferView
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EXPECT_TRUE(m_testSrg->SetBuffer(m_indexOfBufferA, m_mediumBuffer));
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EXPECT_TRUE(m_testSrg->SetBuffer(m_indexOfBufferB, m_mediumBuffer));
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// Test valid set/get operation...
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EXPECT_TRUE(m_testSrg->SetBufferView(m_indexOfBufferA, m_bufferViewA.get()));
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EXPECT_TRUE(m_testSrg->SetBufferView(m_indexOfBufferB, m_bufferViewB.get()));
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m_testSrg->Compile();
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EXPECT_EQ(m_bufferViewA, m_testSrg->GetBufferView(m_indexOfBufferA));
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EXPECT_EQ(m_bufferViewB, m_testSrg->GetBufferView(m_indexOfBufferB));
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EXPECT_EQ(m_bufferViewA, m_testSrg->GetRHIShaderResourceGroup()->GetData().GetBufferView(m_indexOfBufferA, 0));
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EXPECT_EQ(m_bufferViewB, m_testSrg->GetRHIShaderResourceGroup()->GetData().GetBufferView(m_indexOfBufferB, 0));
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// The RPI::Buffer should get cleared when you set a RHI::BufferView directly
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EXPECT_EQ(nullptr, m_testSrg->GetBuffer(m_indexOfBufferA));
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EXPECT_EQ(nullptr, m_testSrg->GetBuffer(m_indexOfBufferB));
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}
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TEST_F(ShaderResourceGroupBufferTests, TestSetGetBufferViewAtOffset)
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{
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// Set some RPI::Buffers first, just to make sure these get cleared when setting an RPI::BufferView
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EXPECT_TRUE(m_testSrg->SetBuffer(m_indexOfBufferArray, m_mediumBuffer, 0));
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EXPECT_TRUE(m_testSrg->SetBuffer(m_indexOfBufferArray, m_mediumBuffer, 1));
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EXPECT_TRUE(m_testSrg->SetBuffer(m_indexOfBufferArray, m_mediumBuffer, 2));
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// Test valid set/get operation...
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EXPECT_TRUE(m_testSrg->SetBufferView(m_indexOfBufferArray, m_bufferViewA.get(), 0));
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EXPECT_TRUE(m_testSrg->SetBufferView(m_indexOfBufferArray, m_bufferViewB.get(), 1));
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EXPECT_TRUE(m_testSrg->SetBufferView(m_indexOfBufferArray, m_bufferViewC.get(), 2));
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m_testSrg->Compile();
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EXPECT_EQ(m_bufferViewA, m_testSrg->GetBufferView(m_indexOfBufferArray, 0));
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EXPECT_EQ(m_bufferViewB, m_testSrg->GetBufferView(m_indexOfBufferArray, 1));
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EXPECT_EQ(m_bufferViewC, m_testSrg->GetBufferView(m_indexOfBufferArray, 2));
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EXPECT_EQ(m_bufferViewA, m_testSrg->GetRHIShaderResourceGroup()->GetData().GetBufferView(m_indexOfBufferArray, 0));
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EXPECT_EQ(m_bufferViewB, m_testSrg->GetRHIShaderResourceGroup()->GetData().GetBufferView(m_indexOfBufferArray, 1));
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EXPECT_EQ(m_bufferViewC, m_testSrg->GetRHIShaderResourceGroup()->GetData().GetBufferView(m_indexOfBufferArray, 2));
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// The RPI::Buffer should get cleared when you set a RHI::BufferView directly
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EXPECT_EQ(nullptr, m_testSrg->GetBuffer(m_indexOfBufferArray, 0));
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EXPECT_EQ(nullptr, m_testSrg->GetBuffer(m_indexOfBufferArray, 1));
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EXPECT_EQ(nullptr, m_testSrg->GetBuffer(m_indexOfBufferArray, 2));
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}
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TEST_F(ShaderResourceGroupBufferTests, TestSetGetBufferViewArray)
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{
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// Test basic set/get operation...
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EXPECT_TRUE(m_testSrg->SetBufferViewArray(m_indexOfBufferArray, m_threeBufferViews));
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m_testSrg->Compile();
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EXPECT_EQ(3, m_testSrg->GetBufferViewArray(m_indexOfBufferArray).size());
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EXPECT_EQ(m_threeBufferViews[0], m_testSrg->GetBufferViewArray(m_indexOfBufferArray)[0]);
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EXPECT_EQ(m_threeBufferViews[1], m_testSrg->GetBufferViewArray(m_indexOfBufferArray)[1]);
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EXPECT_EQ(m_threeBufferViews[2], m_testSrg->GetBufferViewArray(m_indexOfBufferArray)[2]);
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EXPECT_EQ(m_threeBufferViews[0], m_testSrg->GetBufferView(m_indexOfBufferArray, 0));
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EXPECT_EQ(m_threeBufferViews[1], m_testSrg->GetBufferView(m_indexOfBufferArray, 1));
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EXPECT_EQ(m_threeBufferViews[2], m_testSrg->GetBufferView(m_indexOfBufferArray, 2));
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EXPECT_EQ(m_threeBufferViews[0], m_testSrg->GetRHIShaderResourceGroup()->GetData().GetBufferView(m_indexOfBufferArray, 0));
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EXPECT_EQ(m_threeBufferViews[1], m_testSrg->GetRHIShaderResourceGroup()->GetData().GetBufferView(m_indexOfBufferArray, 1));
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EXPECT_EQ(m_threeBufferViews[2], m_testSrg->GetRHIShaderResourceGroup()->GetData().GetBufferView(m_indexOfBufferArray, 2));
|
|
|
|
// Test replacing just two buffer views including changing one back to null...
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|
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ProcessQueuedSrgCompilations(m_testSrgShaderAsset, m_testSrgLayout->GetName());
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|
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AZStd::vector<const RHI::BufferView*> alternateBufferViews = { m_bufferViewB.get(), nullptr };
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|
|
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EXPECT_TRUE(m_testSrg->SetBufferViewArray(m_indexOfBufferArray, alternateBufferViews));
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m_testSrg->Compile();
|
|
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EXPECT_EQ(m_bufferViewB, m_testSrg->GetBufferView(m_indexOfBufferArray, 0));
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EXPECT_EQ(nullptr, m_testSrg->GetBufferView(m_indexOfBufferArray, 1));
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EXPECT_EQ(m_bufferViewC, m_testSrg->GetBufferView(m_indexOfBufferArray, 2)); // remains unchanged
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}
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|
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TEST_F(ShaderResourceGroupBufferTests, TestSetGetBufferViewArray_ValidationFailure)
|
|
{
|
|
// Make sure the no changes are made when a validation failure is detected
|
|
|
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AZStd::vector<const RHI::BufferView*> tooManyBufferViews{ 4, m_bufferViewA.get() };
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|
|
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AZ_TEST_START_ASSERTTEST;
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EXPECT_FALSE(m_testSrg->SetBufferViewArray(m_indexOfBufferArray, tooManyBufferViews));
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|
AZ_TEST_STOP_ASSERTTEST(1);
|
|
|
|
m_testSrg->Compile();
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EXPECT_EQ(nullptr, m_testSrg->GetBufferView(m_indexOfBufferArray, 0));
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EXPECT_EQ(nullptr, m_testSrg->GetBufferView(m_indexOfBufferArray, 1));
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|
EXPECT_EQ(nullptr, m_testSrg->GetBufferView(m_indexOfBufferArray, 2));
|
|
}
|
|
|
|
TEST_F(ShaderResourceGroupBufferTests, TestSetBufferViewArrayAtOffset)
|
|
{
|
|
AZStd::vector<const RHI::BufferView*> twoBufferViews = { m_bufferViewA.get(), m_bufferViewB.get() };
|
|
|
|
// Test set operation, skipping the first element...
|
|
|
|
EXPECT_TRUE(m_testSrg->SetBufferViewArray(m_indexOfBufferArray, twoBufferViews, 1));
|
|
m_testSrg->Compile();
|
|
|
|
EXPECT_EQ(3, m_testSrg->GetBufferViewArray(m_indexOfBufferArray).size());
|
|
EXPECT_EQ(nullptr, m_testSrg->GetBufferViewArray(m_indexOfBufferArray)[0]);
|
|
EXPECT_EQ(twoBufferViews[0], m_testSrg->GetBufferViewArray(m_indexOfBufferArray)[1]);
|
|
EXPECT_EQ(twoBufferViews[1], m_testSrg->GetBufferViewArray(m_indexOfBufferArray)[2]);
|
|
EXPECT_EQ(nullptr, m_testSrg->GetBufferView(m_indexOfBufferArray, 0));
|
|
EXPECT_EQ(twoBufferViews[0], m_testSrg->GetBufferView(m_indexOfBufferArray, 1));
|
|
EXPECT_EQ(twoBufferViews[1], m_testSrg->GetBufferView(m_indexOfBufferArray, 2));
|
|
EXPECT_EQ(nullptr, m_testSrg->GetRHIShaderResourceGroup()->GetData().GetBufferView(m_indexOfBufferArray, 0));
|
|
EXPECT_EQ(twoBufferViews[0], m_testSrg->GetRHIShaderResourceGroup()->GetData().GetBufferView(m_indexOfBufferArray, 1));
|
|
EXPECT_EQ(twoBufferViews[1], m_testSrg->GetRHIShaderResourceGroup()->GetData().GetBufferView(m_indexOfBufferArray, 2));
|
|
}
|
|
|
|
TEST_F(ShaderResourceGroupBufferTests, TestSetBufferViewArrayAtOffset_ValidationFailure)
|
|
{
|
|
// Make sure the no changes are made when a validation failure is detected
|
|
|
|
AZStd::vector<const RHI::BufferView*> tooManyBufferViews{ 3, m_bufferViewA.get() };
|
|
|
|
AZ_TEST_START_ASSERTTEST;
|
|
EXPECT_FALSE(m_testSrg->SetBufferViewArray(m_indexOfBufferArray, tooManyBufferViews, 1));
|
|
AZ_TEST_STOP_ASSERTTEST(1);
|
|
|
|
m_testSrg->Compile();
|
|
EXPECT_EQ(nullptr, m_testSrg->GetBufferView(m_indexOfBufferArray, 0));
|
|
EXPECT_EQ(nullptr, m_testSrg->GetBufferView(m_indexOfBufferArray, 1));
|
|
EXPECT_EQ(nullptr, m_testSrg->GetBufferView(m_indexOfBufferArray, 2));
|
|
}
|
|
}
|
|
|