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49 lines
1.7 KiB
C++
49 lines
1.7 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <SkinnedMesh/SkinnedMeshShaderOptionsCache.h>
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#include <Atom/RPI.Public/Pass/ComputePass.h>
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#include <Atom/RHI.Reflect/Base.h>
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namespace AZ
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{
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namespace Render
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{
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class SkinnedMeshFeatureProcessor;
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//! The skinned mesh compute pass submits dispatch items for skinning. The dispatch items are cleared every frame, so it needs to be re-populated.
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class SkinnedMeshComputePass
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: public RPI::ComputePass
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{
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AZ_RPI_PASS(SkinnedMeshComputePass);
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public:
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AZ_RTTI(AZ::Render::SkinnedMeshComputePass, "{CE046FFC-B870-40EE-872A-DB0958B97CC3}", RPI::ComputePass);
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AZ_CLASS_ALLOCATOR(SkinnedMeshComputePass, SystemAllocator, 0);
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SkinnedMeshComputePass(const RPI::PassDescriptor& descriptor);
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static RPI::Ptr<SkinnedMeshComputePass> Create(const RPI::PassDescriptor& descriptor);
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Data::Instance<RPI::Shader> GetShader() const;
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void SetFeatureProcessor(SkinnedMeshFeatureProcessor* m_skinnedMeshFeatureProcessor);
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private:
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void BuildCommandListInternal(const RHI::FrameGraphExecuteContext& context) override;
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// ShaderReloadNotificationBus::Handler overrides...
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void OnShaderReinitialized(const RPI::Shader& shader) override;
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void OnShaderVariantReinitialized(const RPI::ShaderVariant& shaderVariant) override;
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SkinnedMeshFeatureProcessor* m_skinnedMeshFeatureProcessor = nullptr;
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};
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}
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}
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